The Unofficial Tex Murphy Message Board

UAKM for Windows - Teaser
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Author:  saj [ Apr 13, 2017 6:28 am ]
Post subject:  UAKM for Windows - Teaser

Hi everyone,

I finally got some time to continue my investigation of the old UAKM file formats, and just wanted to share my progress. Most location data is now decoded, so I've put together an exe to walk around in Tex' office.

Just unpack it to your UAKM folder and run it. Move around with arrow keys or WASD, use mouse to look around. No clipping, and page up/down or E/Q allows you to float through ceiling/floor.

Disclaimer: There is very little error handling implemented, and I'm new to DX11, so it might not work for everyone.

If you really want to check the other locations, just rename the appropriate file to TEXOFF.AP. Starting position will obviously be wrong, but it should work (possibly even with Pandora location files).

I've still got a lot left to figure out, how objects in the location map to scripts, location animations (doors & drawers), all the special modules (Crime Link/computers, safes, ferrelette, stasis etc) and script commands, so the next update may not be this year.

Baby steps...


Author:  harper [ Apr 14, 2017 11:32 pm ]
Post subject:  Re: UAKM for Windows - Teaser

Sounds amazing! Looking forward to it!

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