The Unofficial Tex Murphy Message Board

UAKM for Windows - Teaser
Page 1 of 1

Author:  saj [ Apr 13, 2017 6:28 am ]
Post subject:  UAKM for Windows - Teaser

Hi everyone,

I finally got some time to continue my investigation of the old UAKM file formats, and just wanted to share my progress. Most location data is now decoded, so I've put together an exe to walk around in Tex' office.

Just unpack it to your UAKM folder and run it. Move around with arrow keys or WASD, use mouse to look around. No clipping, and page up/down or E/Q allows you to float through ceiling/floor.

Disclaimer: There is very little error handling implemented, and I'm new to DX11, so it might not work for everyone.

If you really want to check the other locations, just rename the appropriate file to TEXOFF.AP. Starting position will obviously be wrong, but it should work (possibly even with Pandora location files).

I've still got a lot left to figure out, how objects in the location map to scripts, location animations (doors & drawers), all the special modules (Crime Link/computers, safes, ferrelette, stasis etc) and script commands, so the next update may not be this year.

Baby steps...


Author:  harper [ Apr 14, 2017 11:32 pm ]
Post subject:  Re: UAKM for Windows - Teaser

Sounds amazing! Looking forward to it!

Author:  saj [ Jun 12, 2017 2:40 am ]
Post subject:  Re: UAKM for Windows - Teaser

I have just uploaded a new version.

A couple of things were easier than expected, other things still elude me.

WinTex teaser 2

It is now possible to look at things, open drawers and doors (you can exit to main street, go and speak with Chelsee), and pick stuff up. Right click while pointer is over interactive items to cycle through actions. No inventory yet, though. Should probably look into that next...

Still no clipping. I have found algorithms that work, but the logic around them need to be modified to allow sliding along a clipping path.

Btw, you can press space to skip video/audio, there's no need to sit through the title anim and new game anims every time.

Feedback/constructive criticism is appreciated.


Author:  Cubase [ Oct 06, 2017 3:30 pm ]
Post subject:  Re: UAKM for Windows - Teaser

None of the EXEs work.

-Cub. =o)

Author:  saj [ Oct 06, 2017 8:08 pm ]
Post subject:  Re: UAKM for Windows - Teaser

Hi Cubase,

Which Windows version are you running? Are you getting an error message, or it just doesn't do anything? Is it a virtual or physical machine?

All my machines have developer environments installed, could be one or more extra dlls are required. I'll compile a version with more error handling.


Author:  Cubase [ Oct 07, 2017 12:14 am ]
Post subject:  Re: UAKM for Windows - Teaser

Both versions you supplied in this thread. Immediately upon launch, it's the usual "This program has stopped working" error, and it crashes. Windows 10 Professional.

-Cub. =o)

Author:  saj [ Oct 10, 2017 12:29 am ]
Post subject:  Re: UAKM for Windows - Teaser

OK, I have added a tiny bit of error handling and uploaded the new file.
Same link.

Thanks for trying and reporting, Cubase.


Author:  saj [ Apr 15, 2018 9:56 pm ]
Post subject:  Re: UAKM for Windows - Teaser

Another update. This version has the Crime Link computer, basic inventory, basic travel and the original font.

Mouse wheel will cycle held item, 'i' opens inventory (drag/drop to combine) and 't' opens travel screen.

Same link

I have neglected to mention that I'm testing this against the GOG version, where the file hierarchy is different from the CD version.


Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group