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Poisoned Pawn?
http://unofficialtexmurphy.com/messageboard/viewtopic.php?f=1&t=5570
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Author:  callen92 [ Mar 05, 2020 7:39 pm ]
Post subject:  Poisoned Pawn?

Any word of if Poisoned Pawn is still being worked on or when it might be completed?

Author:  gmanri82 [ Mar 06, 2020 4:36 pm ]
Post subject:  Re: Poisoned Pawn?

Not a peep since June of last year. I know they plan on trying to sell this product and make some money for a future possible game, but if you don't at least update your core support of fans at least every once in a while (even with just a sentence or two on your twitter feed) the core fans end up lost in obscurity because even the most patient person will lose patience after a long enough time passes. Let alone you want your core fans to buy when you first release to get the most bang for your buck, but if you don't at least give them little tid bits here and there they disappear and then come back a year or two later and find it's been released and buy it on GOG for pennies and you end up making little to no profit. I want this project to be a success so we can get maybe one last game out of Big Finish but am starting to lose hope that it will sell much at all due to the little to no updates.

Author:  callen92 [ Mar 16, 2020 1:00 pm ]
Post subject:  Re: Poisoned Pawn?

I know it's hard to work on a game if it's being done as a labor of love with no paycheck attached. But if this game is going to end up in the dustbin of history, they should at least give the community a crack at helping out with it before that happens.

During the development of Tesla Effect, there were scores of people offering to help with it's development that never had a chance to and I'm willing to bet they would help now.

This is what I would propose if the decision was made to shelve Poisoned Pawn:

-Make a public call to action for people to help to get it to the finish line. Break down the pending work to action items can be delegated to community members that want to help out and ask them to commit to completion dates or relinquish the task to someone who can

-Move all of the code and assets to GitHub or some similar tool. I know as a game you want to keep it's secrets and plot twists so protect those parts of the assets and only give access to community devs parts that they are going to help with. Community members can sign up, list what their skills are or what they want to help with, and then the decision can be made what they will have access to

-Should the game get completed, give free copies and production credits to the community members that contributed game assets or code commits

Author:  plumgas [ Mar 26, 2020 6:42 pm ]
Post subject:  Re: Poisoned Pawn?

there has been some updates and other chatter on discord app
https://discord.gg/aDH8du6

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