Hey Aaron ~
I've been away which is why I'm writing a little late, but if you have time, I have a couple questions that come to mind. Thanks for taking the time to do this!
1. Have you had the chance to read either of Jen's short stories posted here on the board. If you haven't I'd suggest you take a peek - in my opinion she really manages to capture the essence of Tex, and I'd love to hear your thoughts on them.
2. You mention E3 - in what context will you be attending?
3. I don't know if this is like pouring salt in the wound for you guys, but lately I've been learning Microsoft XNA Studio Express. It has built in 3D support with usage of DirectX, a simple programming language (C#), and the possibility to add Media Clips and anything else one could imagine in your typical old-school Tex game. It's also designed to work seamlessly on Windows systems. This means that potentially you could have 3d-navigatable environments, interactive screens, FMV clips, inventories, and everything else. Do you think that XNA could be a potential platform for a new Tex game? Although it is MS

based, it's free, and any content can be freely distributed and profited upon, no strings attached (as far as I've heard). Thoughs?
Bests, Rockefeller
