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Post subject: Re: Rank 'em!
Post Posted: May 27, 2014 10:32 pm
Joined: May 27, 2014 6:58 am
Posts: 6

New guy here, hope you don't mind me butting in...

1. Pandora
2. Tesla
3. Mean Streets (yes, Mean Streets)
4. Overseer
6. MM

Okay, so the curve balls are definitely the high ranking for MS, and the relatively low one for UAKM. I *loved* Mean Streets -- thought it was so ahead of it's time, and I first played it only 6 years ago. It was my first in the series, and I quickly devoured the rest (thank GOG!). Loved UAKM as well, but I thought the acting and story writing got better as the series went on, and as such, it fell to 5th (but just narrowly).

Post subject: Re: Rank 'em!
Post Posted: May 28, 2014 6:52 pm
Joined: Jun 20, 2012 9:18 pm
Posts: 867

Tough one, especially since I haven't finished TE, but here goes:

    1. Pandora
    2. UAKM/Tesla
    3. Overseer

I did find some of the open spaces in TE a bit pointless: e.g. why was there soooo much open space in Tesla Labs, without almost nothing in it? It almost seemed like the game was made harder simply by having so much territory to cover. I also agree the puzzles could have been more difficult.

Matthew Buckstein
Post subject: Re: Rank 'em!
Post Posted: May 28, 2014 9:33 pm
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Joined: Oct 19, 2005 8:49 pm
Posts: 290
Location: Toronto

I really liked the atmosphere at the Tesla Legacy Society. It had me feeling like Roswell or GRS did in the old games, but I do agree it's a bit sparse in places. It would have been nice for there to be some more stuff, even if it was completely optional, and definitely more Tex quips. Too much couldn't even be examined.

Post subject: Re: Rank 'em!
Post Posted: Jun 09, 2014 9:51 am
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Joined: Jun 21, 2005 10:34 am
Posts: 81

Still taking my time through Tesla Effect, so this is a ranking based on where I'm at right now (Day 8, Tesla Labs... yes, I'm going that slow. I'm trying to savor it just in case it's another 16 years!).

1. Pandora Directive
--- To me they took what they learned in UAKM, perfected it with this game, and upped the ante by providing multiple paths. Fantastic gameplay, storyline, and performances! Here's how much I loved this game: When I played The Matrix Online I ran a guild called The Enigma Directive and I was captain of the hovercraft called Pandora. :)

2. Tesla Effect
--- It's tough for me to rank this above UAKM because I still haven't finished it and UAKM is such a classic. However, I think the way the long hiatus between games has been handled has been fantastic and woven perfectly into the storyline. The gameplay has been great and this is pretty darned closed to the way I've always wanted to see Chandler Ave.

3. Under a Killing Moon
--- It's hard for me to mark UAKM as #3 when I've had some of the old midi music as part of my playlist for years, but it pulls up a little short based on a few technical glitches (can't complete torn note puzzle), some of the chessiness was a little too cheesy, and the worst acting of the the entire series is found here (Sylvia). That said, this game set the precedent for an entire genre of games and REALLY introduced us to the Tex we know and love.

4. Overseer
--- I remember that before this game was released I sent Access an email asking them if this was just going to be an updated version of Mean Streets... and I had a hard time shaking that throughout. Graphically, this was much better than UAKM or PD, and Michael York was phenomenal, but the game had been rushed which showed in its brevity and inability to continue progressing forward with some of the concepts that had been introduced in PD (like multiple paths). The lack of the Chandler Ave. base left me a bit disoriented and all these years later makes me realize that while it's been 16 years since we've seen Tex, it's been even LONGER for the likes of Louie, Rook, and Co.!

Mean Streets and Martian Memorandum aren't even on the same planet as the FMV games, but I will say this. My first introduction to Tex was as a teenager on a Commodore 128 in C64 mode playing Mean Streets. I spent hours jotting down notes and playing detective, channeling an inner passion, while searching through the locations that reminded me of playing Maniac Mansion. There was arcade fun in the shootout sequences and the speeder mode was challenging. It was a very ambitious project with some great gameplay memories that made the decision to buy the FMV games when they came out a no-brainer.


Old SanFrancisco

Post subject: Re: Rank 'em!
Post Posted: Jun 10, 2014 9:59 am
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Joined: Jun 05, 2005 7:39 am
Posts: 114
Location: Warsaw, Poland

1. UAKM, Pandora
UAKM - My first Tex Murphy game. I was absolutely amazed by it.
Pandora was as good as UAKM for me. A bit different, but also 10/10 for me.

2. Tesla Effect, Overseer
Overseer has better music, Tesla Effect has better graphics. Both very good games.

3. Mean Streets, Martian Memorandum
I haven't played them. I tried several times, but the graphics and interface is just too irritating and old ...

Fiery Phoenix
Post subject: Re: Rank 'em!
Post Posted: Apr 07, 2018 8:01 am
Joined: Jan 24, 2016 5:53 am
Posts: 7

I was a backer for Tesla Effect and only just played it / finished it a few days ago.

The graphics and FMV quality was excellent and the acting overall was probably the best in the series. Only downsides, too short in places and too long in others (Tesla labs)

The story was ok-ish - not as good as UAKM, TPD or Overseer in my honest opinion - a little confusing at times too. However it was great to see the gang back and how Louis and Rook have hardly changed at all! The long gap was handled well also

My rank (not played MS or MM yet)

2. TPD
3. Tesla Effect
4. Overseer

3 and 4 are very close to be honest, but the superior acting shades it for TE

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