Update on the new Tex chat update
Just received from AC:

Does that clarify things a bit? Sorry if I misled anyone.I’m happy to answer any questions about once and future Tex games regarding FMV vs. rendered characters, console vs. PC, online vs. packaged game, etc. I’m also glad to talk about characters, plot ideas, puzzles, behind-the-scenes, explanations of mysteries from past games, etc.
"If you look to me for illumination, you better have a flashlight!"
Well, I might as well put in my questions. Back along time ago, I remember reading something you said somewhere that in the new trilogy that there would be s speeder car chase. I was wondering if that was still in the deck of cards. And (this may borderline a future Tex game boundry), but do you think that this kindof techology would still be avaliable to you guys and whoever your working with now? Anyway, answer what you can. And thanks for sticking with us through all these years. Later.
"If at first you don't succeed,
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
Well, here's another update from AC:

So it is now known; the great secret is unraveled!And I'm not allowed to discuss the project I'm currently
working on, except that I'm working for Indie Built, Inc., a subsidiary
of Take Two, in the capacity of Producer of Content, overseeing all
story, dialogue, and art.
"If you look to me for illumination, you better have a flashlight!"
Interesting...so I googled Indie Built, and according to the site the company has had long ties with Access software, going all the way back to Mean Streets.
The question is, for a company that has a new focus on sports games ("Top Spin", "Amped 2", "One other game that I can't remember and was far too lazy to look up again because it's a sports game I don't just don't play those"), where does AC come in, in regards to storytelling, or even character designs?
Questions that lead to questions! Mysterious!

The question is, for a company that has a new focus on sports games ("Top Spin", "Amped 2", "One other game that I can't remember and was far too lazy to look up again because it's a sports game I don't just don't play those"), where does AC come in, in regards to storytelling, or even character designs?
Questions that lead to questions! Mysterious!
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
Here's my own opinion about the stuff Arron wants to talk aboutJim the old guy wrote:Just received from AC:
Does that clarify things a bit? Sorry if I misled anyone.I’m happy to answer any questions about once and future Tex games regarding FMV vs. rendered characters, console vs. PC, online vs. packaged game, etc. I’m also glad to talk about characters, plot ideas, puzzles, behind-the-scenes, explanations of mysteries from past games, etc.
FMV vs Rendered Characters :
Personally i would be mutch happier if there would be used real life actors. It gave the extra reality touch in previous games. So my question to Aaron would be.
If the next Tex Murphy game would be done with rendered characters. Q : How would he plan to make the game in such a manner that we would have the quality of the previous game with movie sequences. What for thechnique would be used to add that extra realism to rendered characters?
Console vs PC. So Aaron is looking into the possibility apart of PC. Personally i would have it on the PC . I like to spend my hours behind my pc instead on consoles.
Q : Does Aaron see the future of Tex on the console more brightly?
Would a new Tex Murphy game on a console bring a much more wide public? If Aaron had to chose for a console game or a pc game, which would he prefer and why?
Packaged game vs Online Game.
Q : Which possibilities brings an online game apart of a packaged game?
Would the quality improve with an online game? Could it be experienced the same as a pc game?
Characters:
Q : If there are plans about a new Tex Mrphy game, which characters wether the game is in FMV or CGI would appear in the new game?
Plot Ideas:
I leave this up to you guys, not sure what i want to ask about this.
Puzzles:
Q : Would there be puzzles in a new game? And if so, would it take bigger parts for the story like in PD, how does Aaron thik about the puzzles in previous games
Personal question:
Q : Would a new Tex Murphy game begin where it was left behind in Overseer ?
PS: I would really like to have an answer for my questions, however if there are peeps amongst us who can ask the questions better than me please do so, because my Englidh is not that goos guys.
Thanx
-Kivanc Avci
Any comments welcome
I guess I'll throw in one more question. I have been doing alittle research on Links, and I was wondering if the Links community is as big as we are? Later.
"If at first you don't succeed,
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
Last edited by tathorp on July 23, 2005 • 9:11 pm, edited 1 time in total.
Hmmmm, what is a literate mug like AC doing at a company that produces sports titles?
Anyway JTOG, my questions are:
1) Assuming the worst case financial scenario being that a Tex Series is not funded by Take2, what are your thoughts or are there any contigency plans to 'put Tex to bed' and finish the trilogy to make us shutup and give the character closure.
2)Speaking of the trilogy, any plans to formally put out the Chance-Trance-Polarity storyline as a novel regardless if there is funding for a new game? For that matter, is the trilogy still the ultimate plan of attack?
3) We all know what AC likes the Spade, Marlowe, etc. old time novels. What more recent adventure/mystery/noir titles can he recommend?
4) I'm curious to AC's feedback on the following: Many recent articles have talked about the death of gaming since most new titles are rinse-and-repeat knock-offs. The renissance of gaming is set to return as people realize that story is what makes the game.
5) Could Aaron please elaborate on how a few days of shooting FMV is more expensive then generating, texturing, skinning, and animating rendered characters? I understand the marketing aspect that there are next to no FMV titles currently, however, I can't seem to figure out how a well planned FMV shoot is more costly.
6) After almost a decade, are CJ, DVJ, etc. still interested in reprising their roles?
7) Any chance of resurrecting TMRT?
A while back a feature film was being talked about. Have there been any new talks about this possibility or is it off the table for now.
Anyway JTOG, my questions are:
1) Assuming the worst case financial scenario being that a Tex Series is not funded by Take2, what are your thoughts or are there any contigency plans to 'put Tex to bed' and finish the trilogy to make us shutup and give the character closure.
2)Speaking of the trilogy, any plans to formally put out the Chance-Trance-Polarity storyline as a novel regardless if there is funding for a new game? For that matter, is the trilogy still the ultimate plan of attack?
3) We all know what AC likes the Spade, Marlowe, etc. old time novels. What more recent adventure/mystery/noir titles can he recommend?
4) I'm curious to AC's feedback on the following: Many recent articles have talked about the death of gaming since most new titles are rinse-and-repeat knock-offs. The renissance of gaming is set to return as people realize that story is what makes the game.
5) Could Aaron please elaborate on how a few days of shooting FMV is more expensive then generating, texturing, skinning, and animating rendered characters? I understand the marketing aspect that there are next to no FMV titles currently, however, I can't seem to figure out how a well planned FMV shoot is more costly.
6) After almost a decade, are CJ, DVJ, etc. still interested in reprising their roles?
7) Any chance of resurrecting TMRT?