Hi!
Last edited by Alexander on August 21, 2006 • 4:20 pm, edited 2 times in total.
Hi guys!
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
Alex, in regards to your comments on 'leads just appearing' in Overseer, it was that way in both UAKM and PD as well. In fact, more than likely, all graphics games have been this way. They are programmed that when a certain question is asked of a character, or a certain inventory item like a photograph or whatever is obtained and examined, etc. etc. the program adds the lead to your list.
The only reason this was different at a time was in text based games, where you did have to remember everything you read, and ask it yourself using the text interface. In a way, yes, this method is a lot more challenging, and requires more of the player. But in defense of Overseer, the methods for leads have been used in numerous, numerous games besides Overseer.
And also, there are plenty of horrible FMV games out there, where the acting or game play made player's eyes and ears bleed. With those things in mind, you surely have to believe that Overseer was one of the better FMV games ever made.
The only reason this was different at a time was in text based games, where you did have to remember everything you read, and ask it yourself using the text interface. In a way, yes, this method is a lot more challenging, and requires more of the player. But in defense of Overseer, the methods for leads have been used in numerous, numerous games besides Overseer.
And also, there are plenty of horrible FMV games out there, where the acting or game play made player's eyes and ears bleed. With those things in mind, you surely have to believe that Overseer was one of the better FMV games ever made.

Last edited by Alexander on November 08, 2005 • 1:52 pm, edited 1 time in total.
Hello again!
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
I've been saying how I didn't like Overseer for a while, now. Why? Not all the same reasons.
I didn't like it due to the heavy amount of bugs. Getting it to work on the system it was reccomended for was a hassle.
Then there was some heavy cd-swapping that wasn't a problem in Pandora.
And it starred Clint Howard.
I didn't like it due to the heavy amount of bugs. Getting it to work on the system it was reccomended for was a hassle.
Then there was some heavy cd-swapping that wasn't a problem in Pandora.
And it starred Clint Howard.
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
First, Intel made the Access boys make the game and gave them an unreasonable deadline to finish. They did a great job considering the above. The story itself - based on mean Streets - was perfect; much of the acting was superb; watching the transformation of Tex was enlightening; and so on. So, don't hold it against AC, CJ or anyone else from Access.
Second, what's with the Clint Howard bashing? He played the roll given him the way the director wanted and I thought he did a decent job. Let's face it - he's not oscar material but has been used by Hollywood for 40 years. That, to me, speaks for itself.
Second, what's with the Clint Howard bashing? He played the roll given him the way the director wanted and I thought he did a decent job. Let's face it - he's not oscar material but has been used by Hollywood for 40 years. That, to me, speaks for itself.
"If you look to me for illumination, you better have a flashlight!"
While Clint has been in many roles, that doesn't mean he's gold. When I played the game, I had not heard of him at the time. I thought I was watching a demented psycophathic version of Richard Simmons.
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
Honestly my main problem with overseer (besides the bugginess and uselessness of the DVD version) was that it just wasn't as funny as previous tex games. Which is why I loved UAKM more than PD also (though I adore both). There was more storytelling, but Tex became less of the classic adventure game bumbling anti-hero like Roger Wilco or Guybrush Threepwood, and the focus was more on drama, which I don't think it did as well as humor.
I see Overseer as forward in some areas, back in others.
Acting wise, it's the best its ever been. Chris and the other Chandler Street regulars had the previous games behind them and they rose to the challenge. Also, brilliant supporting cast such as Michael York and Henry Darrow.
I've never played Mean Streets but i enjoyed the story of Overseer. It dropped a bit in pace at times but it intigrated well with the puzzle solving i thought. I also enjoyed the whole flashback angle and even though us fans hated being left in the dark all those years, ending a game on a cliffhanger of that magnitude is masterful (i think the fact we're still clambering for continuation is testament enough).
Now of course the bad parts are the fact that it was a rushed product. There's no use trying to change the past but i imagine it would have been a much nicer gameplay experience if they had the time to polish it up and iron out all the folds.
Still, if i can get the game to recognize DVD express, i'll be giving it another run through (that was another high point. Playing through on DVD so no disc swapping... like how i'm playing PD now with all the discs on my HD).
And Alex, i disagree that Overseer led to the downfall of FMV. Most people had their minds made up that they didn't like it in its hayday which i pinpoint around the mid 90s. The reason, lots and lots of games that utilized it really really badly with horrible actors and bad plots. Kind of like any group of games made with any kind of technology. You have good ones, ok ones and a load of crapola.
Acting wise, it's the best its ever been. Chris and the other Chandler Street regulars had the previous games behind them and they rose to the challenge. Also, brilliant supporting cast such as Michael York and Henry Darrow.
I've never played Mean Streets but i enjoyed the story of Overseer. It dropped a bit in pace at times but it intigrated well with the puzzle solving i thought. I also enjoyed the whole flashback angle and even though us fans hated being left in the dark all those years, ending a game on a cliffhanger of that magnitude is masterful (i think the fact we're still clambering for continuation is testament enough).
Now of course the bad parts are the fact that it was a rushed product. There's no use trying to change the past but i imagine it would have been a much nicer gameplay experience if they had the time to polish it up and iron out all the folds.
Still, if i can get the game to recognize DVD express, i'll be giving it another run through (that was another high point. Playing through on DVD so no disc swapping... like how i'm playing PD now with all the discs on my HD).
And Alex, i disagree that Overseer led to the downfall of FMV. Most people had their minds made up that they didn't like it in its hayday which i pinpoint around the mid 90s. The reason, lots and lots of games that utilized it really really badly with horrible actors and bad plots. Kind of like any group of games made with any kind of technology. You have good ones, ok ones and a load of crapola.
Frogacuda, I have exactly the same feeling about those 3 games. But I think also the story in UAKM was fantastic and as good as in PD.Honestly my main problem with overseer (besides the bugginess and uselessness of the DVD version) was that it just wasn't as funny as previous tex games. Which is why I loved UAKM more than PD also (though I adore both).
sorry for a little off-topic