New Tex Project Speculation

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Alex Bark.
iamjohnsname wrote:Hi all, I'm a new member here and want to express my relief that there is some action over here about Tex Murphy.

I scowl the 'net from time to time looking for some possible news and was glad to see that you've said:
klown wrote:So, with the recent news that there is hope for Tex again...


Can you fill me in a little more? Where'd you see/hear this?
Agreed....I know this thread is now 3 months old, and counting. But what is this "recent news" of which so much is being spoken?

P.S. Great to have the UTM website back in all it's glory! :D
Aaron Conners left MS and is now working for Indie-built. They are releasing a new game (not Tex) soon and claim it WILL be of interest to any true gamster. But, most importantly, he now has the rights to Tex Murphy. So, our hopes - however dim - for a new Tex game are alive once again. As I've always said, "Keep the faith!"
"If you look to me for illumination, you better have a flashlight!"
Well since AC now has the rights to Tex. How about releasing a Tex Murphy Anthology from Mean Streets to Overseer?
Perhaps include some features, scenes, and options left out of the originals but definitely make it XP compatible.
I know Overseer works ok, but the rest of the games are a pain in the butt to try to run in Windows XP.
I think everyone on this board would buy it.
With the technology we have now, DVD-ROM, one game per disc to avoid disk-swapping which does get annoying.
What's everyone think?
Sounds great - but unfortunately it's unlikely. But that would do if AC ever decides another Tex is simply not a viable option.
I want FMV only!! Pandora Directive had it right. If Aaron were to make the game have 3D characters instead of live actors he'd be selling Tex out to the industry. Adventure games died right along with FMV so there's no risk in brining both back at the same time. And even if Aaron can't convince the company to go with FMV there has got to be a multimillionaire Tex fan out there somewhere. I'm surprised they haven't come forward by now.
Hey, B-man, good to see you here!

There is only one thing stopping Tex and FMV - $$$. AC said he'd need at least 10 million to produce and new Tex FMV game. Money like that isn't cheap (oooh, sorry for the bad pun).
"If you look to me for illumination, you better have a flashlight!"
I'm curious how did go up from the $4 Million needed to make Pandora?
Inflation has a lot to do with it.
"If you look to me for illumination, you better have a flashlight!"
FMV is out dated IMHO.
Thus spake Zarathustra
zarathoustra wrote:FMV is out dated IMHO.
Are non animated movies outdated?

In a cost perspective FMV might seem a bit outdated though. CGI can look pretty life like these days, and it's much cheaper and gives developers more freedom. But I wouldn't say FMV is completely outdated until you can't tell CGI from FMV. Seeing live actors does add a certain flavor.
Are non animated movies outdated?
We are talking about games, not movies.

It's not a realism issue, it's just that the technique is outdated just like no one draw it's own sprites pixel by pixel in 2D games anymore today...

Nowaday you do everthing in 3D and then you give it a comic look or a cartoon look or a realistic look at render time in real time or not in 2D games or in 3D games.

Just look at Unreal Engine 3, you'll see that it can give a lot of realism.
So that + motion capture + voice acting would be the way should be done in my humble opinion.

I mean it's just that techniques evolves. even if you you want a game with the feeling of an old sierra 2d game, nowday, you make it in full 3D with cell shading. or at least it's pre rendered 3D
Thus spake Zarathustra
I agree it's outdated when it comes to in-game characters. But for movie sequences (cutscenes) FMV still has an edge.
I think I agree Heinz, to an extent:

But at the moment games no longer have that 'Wow factor' they used to... what made adventure games really take off was the fact that for the first time we were seeing full motion interactive video on our PCs! But nowadays, it's been done and is no longer new and shocking. We need something really amazing to re-revolutionise games and get people back into the swing of things.

So in this instance, I reckon very well crafted CGI cut-scenes would bring the ‘wow factor’ back into PC/console adventure gaming. I am talking CGI cut-scenes the quality of (if not better than) the Final Fantasy film. This way, you are not just recycling old techniques, but you are 'wowing' audiences with first rate revolutionary CGI graphics.

This way you can not only use top notch gameplay and storyline, but something that will totally get people saying “Wow I never knew we would see something so good looking in a game”.

Imagine, a cartoonist adventure game like Grim Fandango with cut-scene graphics quality like Shrek… you will not only get the attention of current gamers, but get the attention of folks who can once again marvel at the gaming industry’s ability to revolutionise the way we are entertained.

-Cub. =o)
what made adventure games really take off was the fact that for the first time we were seeing full motion interactive video on our PCs!
I disagree with that, the very first games in the history of computers were adventure games. BSD adventure in the seventies, microsoft adventures in the early eighties, then all sierra games, and lucas games, etc... and on all platforms... I think the adventures genre has been a major genre until... investors notice they can make easier money with a FPS, or a sport game, or a strategy game, because a given game of those genre, will always have a wider audience than a given adventure game. You know it's like blockbusters vs author's movies.

For the rest, i agree, i guess a "WOW" effect would help. But that part is coming: see UE3 (there) and say "WOW, it's real time 3D" the problem is that this technology is used for making blockbusters and noone wants to invest in that for an adventure game. So here we are... Those who wants to make adventure games got to make cheap games.

But another "WOW" effect could be an inovation in the genre as well... To be thought...

If i get rich (enough) i'll bring the technical innovation and the genre innovation to adventure games i swear! Who knows... ;)
Thus spake Zarathustra