Dead Island
No gameplay footage has really been shown of this game yet. Just a cinematic trailer. An awesome cinematic trailer.
http://www.gametrailers.com/video/cinem ... and/710651
http://www.gametrailers.com/video/cinem ... and/710651
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
Last edited by Bjyman on February 27, 2011 • 10:57 pm, edited 1 time in total.
Go to be one of the most screwed up things I have ever seen in my life. Like Vracar has said no gameplay is shown. Is it an action game or an adventure game? It hasn't convinced me to buy the product, but I really don't go for the bloodbath games anyways.
What...theVracar wrote:No gameplay footage has really been shown of this game yet. Just a cinematic trailer. An awesome cinematic trailer.
http://www.gametrailers.com/video/cinem ... and/710651
its amazing the the guys can't get funding for a decent game & you see something like this being developed.
Maybe the guys could get tex swinging an axe with the after effects from being at roswell or another implant was sitting in his heard & it was only after being punched in the head that it started to activate & turn him into a serial killer.
Maybe the guys could get tex swinging an axe with the after effects from being at roswell or another implant was sitting in his heard & it was only after being punched in the head that it started to activate & turn him into a serial killer.
Lynne
tex murphy is back in town
tex murphy is back in town
We could compromise I guess with a hybrid project: Tex Nukem, "i'm gonna brew 'em a new one!"plumgas wrote:its amazing the the guys can't get funding for a decent game & you see something like this being developed.
Maybe the guys could get tex swinging an axe with the after effects from being at roswell or another implant was sitting in his heard & it was only after being punched in the head that it started to activate & turn him into a serial killer.
But in all seriousness, the demographic has shifted dramatically from what it was in the 1990s. Consoles are now taken a lot more seriously because of their power which is comparable to desktop gaming, handheld gaming has eerily and rapidly evolved over the last 5 years to an extent that it almost competes with the big consoles. Developers seem to be under the impression that no other genre pushes the boundaries of the hardware than that of an action game. I obviously disagree, but it's almost a contemporary George Lucas approach: cram as much $#it as you can into the frame and have as much happening as possible.
The first Farcry game is guilty of this. Brilliantly drawn, well developed plot (if not a little cliched), decent game mechanics and groundbreaking visuals. When playing it, I loved it bar one complaint: with all of the atmospheric sound, the stunning visuals and immersive environment, I never had the chance to digest it. Why? Well, because I was too darn busy ducking for cover and reloading! There wasn't enough time to take in the scenery and admire the view. It was an all or nothing approach which is a shame because the game did have a lot to offer and mostly delivered. But sadly, like Farcry, it's just a tragic trend that games just seem to be following all the more. That said, we do have some very enthusiastic developers resurrecting the adventure genre for handhelds. Plus, we also had the stunning Heavy Rain and will hopefully be rewarded with L.A Noire.
In regards to the funding question from Plumgas...
I doubt much of the money comes from Deep Silver. Their survival seems to be from little project to little project. It's the other company, Techland, where the money comes from. Funding for a project like Dead Island is made possible due to two things:
The Chrome Engine
Call of Juarez
I don't know whether Call of Juarez or it's prequel really did well, though I'd imagine the developer must have made a profit if it's able to, and willing to, release a third game. In which case they're probably receiving payment from Ubisoft which allows them to stay afloat and continue working on Call of Juarez.
At the same time they develop their own engine, versions of which were featured in a little over a dozen games over the past ten years. It's not much, at least in comparison the the Unreal Engine, but it helps.
So...they have their steady inflow of cash. Judging that their most well known works are first person shooters, I wouldn't be surprised if Dead Island was also a first person (shooter) as well.
As to why Tex isn't getting the funding...it's because Tex was the star of adventure games. And nobody is making big budget adventure games. Telltale games is probably the biggest company, publicity wise, that's making adventure games, though their survival is also based on their episodic format and low price points.
I doubt much of the money comes from Deep Silver. Their survival seems to be from little project to little project. It's the other company, Techland, where the money comes from. Funding for a project like Dead Island is made possible due to two things:
The Chrome Engine
Call of Juarez
I don't know whether Call of Juarez or it's prequel really did well, though I'd imagine the developer must have made a profit if it's able to, and willing to, release a third game. In which case they're probably receiving payment from Ubisoft which allows them to stay afloat and continue working on Call of Juarez.
At the same time they develop their own engine, versions of which were featured in a little over a dozen games over the past ten years. It's not much, at least in comparison the the Unreal Engine, but it helps.
So...they have their steady inflow of cash. Judging that their most well known works are first person shooters, I wouldn't be surprised if Dead Island was also a first person (shooter) as well.
As to why Tex isn't getting the funding...it's because Tex was the star of adventure games. And nobody is making big budget adventure games. Telltale games is probably the biggest company, publicity wise, that's making adventure games, though their survival is also based on their episodic format and low price points.
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
Pandora sold well, Overseer didn't, and a game company that works from project to project tends to have difficulty recovering. As for Lost Via Domus...
In an interview with Tim Schafer, he said that on one hand that Double Fine's game Brutal Legend sold over a million copies. On the other hand he said that the number was low, that it should have been more like three million.
So at only a hundred thousand copies, Lost did terribly. Probably because the game was awful.
In an interview with Tim Schafer, he said that on one hand that Double Fine's game Brutal Legend sold over a million copies. On the other hand he said that the number was low, that it should have been more like three million.
So at only a hundred thousand copies, Lost did terribly. Probably because the game was awful.
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
To get back on track regarding the trailer... Speaking from a purely aesthetic viewpoint, I find the trailer to be quite beautifully made.
However, I'm a fan of zombiestories, so I'm an easy sell.
-Fred
However, I'm a fan of zombiestories, so I'm an easy sell.
-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!