Tex's Persona
I wanted to expand on Jen's post and say I think it would be interesting to see Tex forced into using his Broken Dreams persona on uncooperative people no matter what path you're on. In Overseer he came across as pretty mellow even with the bad guys.
Some other paths, that could possibly overlap, that I'd love to see Tex on are listed below.
Audubon Freeway:
Possibly triggered by blundering convos, running into walls, crime scene tape, not leaving space to account for door swings, and moving off stairs/platforms in VR mode. Once triggered you see Tex have more mishaps/Texisms than usual.
The Jester's Court:
Almost Tex dressing up as he did in the clown ending in Pandora, but not quite. More joking in voiceovers and conversations. Triggered by hitting funny conversations with people.
Red Herring's Junction:
For the detective who has to pursue everything or is simply naive. More off topic gameplay and longer conversations. Triggered by having the longest possible dialogues with people and pursuing worthless leads.
And of course even though I'm not sure it's a path the action mode Aaron already talked about implementing.
Even though this is bordering on exponential it would also be interesting to see character branching as well where some characters would have their own individual Tex tolerance. If you make an impression on someone positive or negative in some obscure way its evident in future interactions.
Some other paths, that could possibly overlap, that I'd love to see Tex on are listed below.
Audubon Freeway:
Possibly triggered by blundering convos, running into walls, crime scene tape, not leaving space to account for door swings, and moving off stairs/platforms in VR mode. Once triggered you see Tex have more mishaps/Texisms than usual.
The Jester's Court:
Almost Tex dressing up as he did in the clown ending in Pandora, but not quite. More joking in voiceovers and conversations. Triggered by hitting funny conversations with people.
Red Herring's Junction:
For the detective who has to pursue everything or is simply naive. More off topic gameplay and longer conversations. Triggered by having the longest possible dialogues with people and pursuing worthless leads.
And of course even though I'm not sure it's a path the action mode Aaron already talked about implementing.
Even though this is bordering on exponential it would also be interesting to see character branching as well where some characters would have their own individual Tex tolerance. If you make an impression on someone positive or negative in some obscure way its evident in future interactions.