Touchscreen?

I wonder what the pros and cons are to making the interface touchscreen friendly, for the app market (see Broken Sword/Monkey Island reboots).

Would it take a lot more work? Would it boost sales?
David
i think that tuch screen would be brilliant, IF done good.. i dont know if you by any chanse have tryed flight of the amazon queen or simon the scorsorer on a tuch screen but its a pain. You have to drag the mouse around with your finger basicly, but with EMI and MI2 it was just the push on the object thing witch worked good. So if they would implement that into a game it would be good in my book. For the moving around part they could use the same movement system that is used in a shooter or like Telltale used for Back to the future and Sam and Max.

Edit: Now reading your post again, i would think that more people would by them on a hand heald because its easyer to drag around, nothing better time kill on the road then playing a good game :D

I think they should at least do it for the old games. that would rock my world
The problem I have with touchscreen in adventures is that it has the potential to dumb down the interface.

Example: Jane Jensen is saying she probably isn't going to use the classic Sierra interface and instead do one tap for look and double tap for interact. What that means is it's likely Moebius will only have two commands, look and interact, instead of look, pick up, move, open, close, and etc.

Btw Dread do you mean MI3?
hmm no.. both Escape form Monkey Island and Monkey Island 2 had good interfaces on the hand heald's.. i cant say i have seen Curse of monkey island on a ipad\phone yet :P if you have PLEASE send me a link ;D oki so thers a few new one without all the werbs, but you could do with just 3 of them.. like Full throttle, and the remake of the Monkey Island games(yeah and the MI3(CMI)). Hell even the Tex Murphy games had few, you had your spyglass and the pick up hand, and on and off button, and thos came up when you had your mouse over them, you dident even need a werb :P so dumb it down? nah dont think it gets dumbed dow, but rhater a interface that works with your finger rather then with a mouse.
I'm no tech expert, so I can't speak to what would be involved in converting the games to touch screen. I think that it could broaden the market for the games, but I share Bjyman's fears that it would dumb things down both interface-wise and, perhaps, gameplay/storyline-wise.
Well remember Tes only ever had one button to interact,and the type of interaction would cycle through. Eg, clicking was defaulted to look, then afte this they could pick up, interact, talk, etc. so it cold work out if the interactions wer dynamically context based.

-Cub. =o)
Yeah that was one of the rare instances where Tex's gameplay has been dumbed down after Martian Memorandum. After that I'm pretty sure the maximum for any hotspot has been two interactions. This didn't seem to affect Tex at all and works great for a lot of adventure games, but I still miss the freedom of choice no matter how absurd. I'm sure Tex trying to get Chelsee would have yielded a clever response.

Also dcat is right there is also the trend thing I'm concerned about instead of one area.