On the note of a TM re-make....
In my honest opinion, I don't think there is any need for us to push for the re-incarnation of adventure games as hard any more. Not because I am giving up... it's because I think that the gaming industry is slowly moving back to cinematic gaming anyway.
I downloaded the 'Prey' demo last night. This game is the next generation first person shooter, which is being released on Xbox and PC... apart from being a shooter and having pretty decent graphics, the game starts off much like an adventure game. You are in a bar and you can look around, explore, comment/look at things, pick fights with people, use the facilities (all very much like Fahrenheit). It actually brought me back to the good old adventure game feel... then of course I got thrown into the deep end and it was all guns blazing.
...My point is, in more recent games we are starting to see adventure story-like elements leaping back into the foreground, and I am confident that in a year or so game companies will become confident in their abilities to get away with making a successful adventure/action based game.
Take a look at the developments of Halo 3... they have a completely orchestrated cinematic scrore, and a lot of hollywood like elements, becuase they beleive that along with next generation technology comes an opportunity to really push the envelope with cinematic gaming, and soon enough we will have titles out there which will get the respect of adventure gamers.
-Cub. =o)
I downloaded the 'Prey' demo last night. This game is the next generation first person shooter, which is being released on Xbox and PC... apart from being a shooter and having pretty decent graphics, the game starts off much like an adventure game. You are in a bar and you can look around, explore, comment/look at things, pick fights with people, use the facilities (all very much like Fahrenheit). It actually brought me back to the good old adventure game feel... then of course I got thrown into the deep end and it was all guns blazing.
...My point is, in more recent games we are starting to see adventure story-like elements leaping back into the foreground, and I am confident that in a year or so game companies will become confident in their abilities to get away with making a successful adventure/action based game.
Take a look at the developments of Halo 3... they have a completely orchestrated cinematic scrore, and a lot of hollywood like elements, becuase they beleive that along with next generation technology comes an opportunity to really push the envelope with cinematic gaming, and soon enough we will have titles out there which will get the respect of adventure gamers.
-Cub. =o)
I agree Tevih
The main reason I want to do this is not just because I want to push for adventure games again, but rather because there is so much more we could do with those games. Like you mention, the story and characters are very original, even in today's entertainment world. I think with the right face lift, we could push the experience a little further.
Going back to the legal question, my hope was to use original TM movies, Music and sounds. I am worried that if everything gets re-done, that famaliar TM feeling will be gone.
I will make an attempt to reach out to Take2 and see what kind of response, or lack there of, I can get.
Thanks guys
The main reason I want to do this is not just because I want to push for adventure games again, but rather because there is so much more we could do with those games. Like you mention, the story and characters are very original, even in today's entertainment world. I think with the right face lift, we could push the experience a little further.
Going back to the legal question, my hope was to use original TM movies, Music and sounds. I am worried that if everything gets re-done, that famaliar TM feeling will be gone.
I will make an attempt to reach out to Take2 and see what kind of response, or lack there of, I can get.
Thanks guys

I was thinking more along the lines of a free publicity for one of their titles and also a free way to test the market before committing the huge funds of movey to develop a new TM game.f by everything to gain, you mean: Take 2 automatically takes control of a fan-made game which has become popular and Take 2 turns a nice profit leaving the fans who created it to scrounge for breadcrumbs behind the refrigerator, you'd be correct.
Companies are afraid to commit the money. A sucessful fan made game might be the encouragement they need.