agatha christie adventure games
I also enjoyed And Then There Were None quite a bit ... although it took a little getting used to all the different characters. There were quite a few, so it took a while to find out exactly which room they had in the house, so it was easier to solve some puzzles, but once I got into all that I enjoyed it a lot and I'm also looking forward to see the Murder On The Orient Express game.

I wonder what other Agatha Christie novels are going to be adapted to the computer screenSpoiler wrote:Funny thing about this game though is that you don't get to play the lead character Hercule Poirot but rather a female passenger who helps out Poirot with the investigation since Poirot is injured during the beginning of the game and can now only contribute with help solving puzzles during the game.
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AATWN had a few bugs and annoying gameplay issues. But other than that I felt it was quite ok. I enjoyed most of it. Orient Express could very well turn out to be a great game.
As far as I understand AATWN has sold pretty well, so it's not at all impossible that we might see as many Agatha Christie games as Nancy Drew games.
As far as I understand AATWN has sold pretty well, so it's not at all impossible that we might see as many Agatha Christie games as Nancy Drew games.
Of course one had to think about a way to trigger the next Sailor Boy rhyme in order to get the next murder for example in one chapter where the sailor boy rhyme said something about someone being stung at a bee hive ... then it's pretty obvious that one had to do something with the bee hive on the island in order to trigger this murder. I didn't feel that I was totally lost, but I do remember wandering about looking for clues and it was sometimes just pure luck but most of the time things went quite smoothly 
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Yeah, that one was obvious, but the later one's not. I don't remember any specifics anymore, but there was no clue where the next thing is going to happen.
If by pure luck just tumble directly into the right rooms, than you wouldn't have noticed this lacking "feature" of the game.In one case I wandered around the whole grounds (which takes a lot of time) and the last remaining room happened to be the one, that triggers the next event.
If by pure luck just tumble directly into the right rooms, than you wouldn't have noticed this lacking "feature" of the game.In one case I wandered around the whole grounds (which takes a lot of time) and the last remaining room happened to be the one, that triggers the next event.