WOW!!!
If you are going to make a game with any amount of FMV, you might as well make it all FMV. It would be pointless setting up a studio, gathering all the equipment and using all the technology for just a few minimum FMV scenes. And if AC were to choose to have cheaper equipment and less technology to work with I think he would start to think his story would be better told in CGI. I honestly would rather a really good CGI Tex Murphy game than a really bad minimal FMV game.
Tex Murphy is renowned for it's great cutscenes, and I would rather have all of them in CGI than have one of them badly done in FMV becuase of a minimalistic approach.
-Cub. =o)
Tex Murphy is renowned for it's great cutscenes, and I would rather have all of them in CGI than have one of them badly done in FMV becuase of a minimalistic approach.
-Cub. =o)
I agree with Cubase on this one. You have to choose one method to make the game and fully commit to the method. If a new game would be FMV style then it must be made with the highest potential that can be used for a FMV game. So a cheaper set with lesser scenes for economic purpose would definetly bring down some of the quality of the Tex Murphy games. I would rather have a good game than a game who is been made bad just because of the low budget. I think with low budget the best approach wopuld be a cGI game. dont you agree on this ?
Last edited by Alexander on November 08, 2005 • 2:31 pm, edited 1 time in total.
Of course.
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
Alex... are you able to name a game made within the last 2 years (other than the MYST series) that has used FMV as extensively as any of the games you mentioned in your last response (including the Tex Murphy games) or as extensively as you hope?
If so, and if the game was very sucessful and popular, then there is a hope... if not, then Kivanc's and my point is squarely proven.
-Cub. =o)
If so, and if the game was very sucessful and popular, then there is a hope... if not, then Kivanc's and my point is squarely proven.
-Cub. =o)
Last edited by Alexander on November 08, 2005 • 2:32 pm, edited 4 times in total.
Yes.
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
Alex, $$$, we need a lot of those $$$ for a new game, Correct me if i am wrong but i remember in a post AC said it would be over 10.000.000 $ to produce a game like tex nowadays. So Alex it is a risk not everyone would make. We all want a game thats for sure but its hard. Like someone said earlier in a previous topic, someone must win the lottery 
Last edited by Alexander on November 08, 2005 • 2:33 pm, edited 1 time in total.
Of course!
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
No the production for games nowadays increased by many factors in production. If you would like to get a bigger public for a new game you would have to think of 10.000.000 $ or above to achieve a big public for a new game. It's not only his decission to make a new game. He and his new company have the rights so i am convinced they will do something new tex-related since they have the rights. The problem however is, that in the days 1994-1999 the adventure genre wasnt dead. The last years is almost dead so it would be a big risk economically if they invest in a game with no rendement, so they are looking for other possibilities for a new game. However, i am assured that if we started a fan-funding for a new game it definitly wouldnt work. We would never and never get the amount needed for a game that would work for everyone. It's too expensive for us fans. I see ur point Alex, you want a new game real bad and you and the others and me are waiting since Overseer ended. A little patience and who knows what the future would tell.Alex Bark wrote:Oh my God!
Kivanc Avci, AC was making FMV games since 1994. UAKM, PD, Overseer. Game by game. He HAD that damned 10.000.000 bucks. WHERE they NOW? "Risk", you have said? What risk? The new AC's Tex Murphy game will be bestseller. Everyone is waiting for a sequel since 1999. I checked the other message boards. Let AC risk LAST time. I repeat: LAST! About the cash: let's make some sort of "fund" and start making donations. But there is a problem: PayPal isn't working in my country. I can make donations only by credit card :I'll tell cardholder name, credit card number and expiration date. My credit card will be charged. And how much AC have? Maybe he doesn't need our help.
If you are on my side, Kivanc Avci, let's do something.
Alex Bark.
-Kivanc
Last edited by Alexander on November 08, 2005 • 2:34 pm, edited 1 time in total.
Yes, of course.
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
I think you'll have a hard time convincing 1000 people to donate at all.
And forget the idea that anyone would pay/donate 500/1000$ for 10 months!
Don't get me wrong I would love another Tex game as much as any of you do.
But in the end it would just be a game. (putting things in perspective)
I'd rather have food on the table.
I could leave food aside for a couple of days though and play the game.
If you are willing to pay it
And forget the idea that anyone would pay/donate 500/1000$ for 10 months!
Don't get me wrong I would love another Tex game as much as any of you do.
But in the end it would just be a game. (putting things in perspective)
I'd rather have food on the table.
I could leave food aside for a couple of days though and play the game.
If you are willing to pay it
Last edited by Alexander on November 08, 2005 • 2:35 pm, edited 1 time in total.
All right, Vae Victis.
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
Last edited by Alexander on November 08, 2005 • 2:26 pm, edited 1 time in total.
All right.
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).
Not to butt in, but I think one GIANT misconception has been made here: Aaron Conners was not, himself, specifically responsible for the making of Under a Killing Moon, The Pandora Directive, and Overseer. Access Software, Inc. was. Access Software, Inc. was a company whereas Aaron Conners is a single individual. Now that Aaron works for a new company, he is trying to get that company interested in financing another Tex game. A full-fledged Tex Murphy adventure, with or without FMV, has never within the realm of possibility for Aaron, or Chris Jones, or the Man in the Moon, or any other singular individual. If I remember correctly, the budget for The Pandora Directive was somewhere around $4 Million. I'm sure Aaron would love to be able to pull that out of his wallet right now and get cracking on a new Tex game, but we all know that is not a possibility. Right now, our only option is to, as has been said so many times over the years: "Keep the faith," and be supportive of whatever avenues that Aaron decides to pursue.
As the saying goes: "Beggars can't be choosers." And we've all been begging for a good long while now.
As the saying goes: "Beggars can't be choosers." And we've all been begging for a good long while now.
Alex Bark wrote:You have misunderstood me, Cubase. I said: minimum FMV cutscenes. MINIMUM. Without special effects. And why AC can't make a profitable game? Why? He maked FMV games:UAKM then PD then Overseer. Everything was OK. Then what happened? Maybe AC can't sell his games? Bad advertisment? Too less buyers? Or AC lost his novelist talent? When he woluld risk to make FMV game? "Attempt is not torture" like L.P. Beriya said. Why AC so affraid to try LAST time? Final game with Tex Murphy and THAT'S ALL! And screw FMV. Forever. Once and for ALL! My requirements are minimal: continue the Overseer ending scene(I have made it) and final game with Tex Murphy with HAPPY ending(I am working on scenario). Is that too much, Cubase?
Thanks for your answer. I hope we'll talk again, Cubase.
Alex Bark.