re: Time to Kick Up Some Dust.
Posted: June 11, 2005 • 8:09 am
This question depends on what the ultimate goal or priority with respect to the future of Tex Murphy is. The answer may be that the games should de-volve.
If the main priority is for the TM games to make a lot of money and compete head-to-head with the action games, then of course, TM will have to evolve. But something like that will cost a LOT of money (and time) to produce and still run a high risk of not making a profit. However, with good writing and a good story (which are hallmarks of the TM series) an advanced TM game stands a pretty good chance of success.
If the main priority is simply to continue the Tex legend - more as a sort of hobby on Chris and Aaron's part rather than as a business - to produce a low-cost, yet interactive TM story, then TM should probably devolve.
Any of you that have read the TM novels know how enjoyable they are. Imagine a new TM novel in interactive form. Interactive fiction. It's the same great writing and the same great characters that we love about the TM series. It's like reading one of those great novels, but it allows you to get inside the book and BE Tex Murphy. You can examine and manipulate any of the objects in the scene. You can control where you will go, who you will talk to, what questions you will ask and advance the great story according to your actions. Everything you can do in a classic TM game. But text adventures cost almost nothing to produce. Just time and energy.
I think a Tex Murphy text adventure would be incredibly fun to play and since they cost practically nothing to produce, in principle, they could afford to complete the whole series this way. On the down side, however, is that they would not make much money on it. It would have to mostly be a labor of love. But those are usually the best kind.
If the main priority is for the TM games to make a lot of money and compete head-to-head with the action games, then of course, TM will have to evolve. But something like that will cost a LOT of money (and time) to produce and still run a high risk of not making a profit. However, with good writing and a good story (which are hallmarks of the TM series) an advanced TM game stands a pretty good chance of success.
If the main priority is simply to continue the Tex legend - more as a sort of hobby on Chris and Aaron's part rather than as a business - to produce a low-cost, yet interactive TM story, then TM should probably devolve.
Any of you that have read the TM novels know how enjoyable they are. Imagine a new TM novel in interactive form. Interactive fiction. It's the same great writing and the same great characters that we love about the TM series. It's like reading one of those great novels, but it allows you to get inside the book and BE Tex Murphy. You can examine and manipulate any of the objects in the scene. You can control where you will go, who you will talk to, what questions you will ask and advance the great story according to your actions. Everything you can do in a classic TM game. But text adventures cost almost nothing to produce. Just time and energy.
I think a Tex Murphy text adventure would be incredibly fun to play and since they cost practically nothing to produce, in principle, they could afford to complete the whole series this way. On the down side, however, is that they would not make much money on it. It would have to mostly be a labor of love. But those are usually the best kind.