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re: Time to Kick Up Some Dust.

Posted: June 11, 2005 • 8:09 am
by DrPaul
This question depends on what the ultimate goal or priority with respect to the future of Tex Murphy is. The answer may be that the games should de-volve.

If the main priority is for the TM games to make a lot of money and compete head-to-head with the action games, then of course, TM will have to evolve. But something like that will cost a LOT of money (and time) to produce and still run a high risk of not making a profit. However, with good writing and a good story (which are hallmarks of the TM series) an advanced TM game stands a pretty good chance of success.

If the main priority is simply to continue the Tex legend - more as a sort of hobby on Chris and Aaron's part rather than as a business - to produce a low-cost, yet interactive TM story, then TM should probably devolve.

Any of you that have read the TM novels know how enjoyable they are. Imagine a new TM novel in interactive form. Interactive fiction. It's the same great writing and the same great characters that we love about the TM series. It's like reading one of those great novels, but it allows you to get inside the book and BE Tex Murphy. You can examine and manipulate any of the objects in the scene. You can control where you will go, who you will talk to, what questions you will ask and advance the great story according to your actions. Everything you can do in a classic TM game. But text adventures cost almost nothing to produce. Just time and energy.

I think a Tex Murphy text adventure would be incredibly fun to play and since they cost practically nothing to produce, in principle, they could afford to complete the whole series this way. On the down side, however, is that they would not make much money on it. It would have to mostly be a labor of love. But those are usually the best kind.

re: Time to Kick Up Some Dust.

Posted: June 11, 2005 • 8:24 am
by Cubase
Mafia was a game that combined shooting, driving, sotry and adventure into one and I loved it... probably one of the best games I had played since the Tex Murphy series.

I have said it a million times but all I can say is, we need something BIG that will wow people into adventure games once again. Nuff said on my part.

-Cub. =o)

re: Time to Kick Up Some Dust.

Posted: June 13, 2005 • 4:10 pm
by Alexander
I'll NEVER believe, that Adventure Games are dead ! NEVER !

Alex Bark.

re: Time to Kick Up Some Dust.

Posted: June 13, 2005 • 4:37 pm
by Vance
FMV should remain, movement and commands should be input via interpretive dance, and all the actors should be portrayed by flexible California Raisin dolls.

re: Time to Kick Up Some Dust.

Posted: June 14, 2005 • 4:21 am
by Alexander
Yeah, FMV should remain, Vance.

Alex Bark.

re: Time to Kick Up Some Dust.

Posted: June 14, 2005 • 11:03 am
by SeuLunga
I didn't read the entire thread, haven't got the time to do it. Still I'd like to put my 2 cents in.
If another game is made, I'd like it to be made using the Pandora look. I don't like Overseer's much, it's too smooth, you can't really believe it's someone walking, it feels like someone hovering. Is Tex a ghost now so he can fly around? Those jagged movements from UAKM and TPD feel much more real than that smoothness of Overseer. Also, the old look of the menu and inventory (and etc.) is much more cooler and darkier. Feels more like a noir thing.

That's one of the reason's I place Overseer last in my opinion (TPD>UAKM>TM:O), it doesn't feel cool like UAKM and TPD did.

re: Time to Kick Up Some Dust.

Posted: July 06, 2005 • 1:09 am
by Kivanc Avci
@johnmoody

I had to check this game out from what i have seen. I ordered it right away and installed it right away. The game has a good storyline and sometimes i reall had to figure out what to do next. In some cases it was so damn easy but you have to check everything out. I really liked the movies in between, and especially the intro looked great. But there were no puzzles, or hard puzzles. Anyone else checked this game out ?