Tex Murphy Returns!... To RetroNick Radio
My thinking-cap was on backwards. My mistake.Frogacuda wrote:No, I don't think it has. In that interview they discussed integrating live-action keyed scenes into game environments for the purpose of cut-scenes, but they never addressed how characters would be scene during actual gameplay/navigation.Fred Buer wrote:This question has already been answered in Cub's interview, actually.
-Fred
-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Here's a couple questions I have:
1- Now that filming is completed, how many people are currently working on Tesla Effect?
2- Approximately, how much of the game's budget, in percentage, is spent on assets that could be re-used on a future game? (things like Chandler Avenue, Tex's Office, Tex's speeder or time spent learning to master the tools you are using, etc...)
3- Are you ready to handle an eventual big success of Tesla Effect? Do you have plans or ideas to capitalize on Tesla Effect being a huge hit? (I'm more interested to know IF they have plans than what those plans actually are.)
Thankfully yours.
1- Now that filming is completed, how many people are currently working on Tesla Effect?
2- Approximately, how much of the game's budget, in percentage, is spent on assets that could be re-used on a future game? (things like Chandler Avenue, Tex's Office, Tex's speeder or time spent learning to master the tools you are using, etc...)
3- Are you ready to handle an eventual big success of Tesla Effect? Do you have plans or ideas to capitalize on Tesla Effect being a huge hit? (I'm more interested to know IF they have plans than what those plans actually are.)
Thankfully yours.
Oh, Valynis! Those are good questions. And it reminds me of something. Another question.
Will Matt Heider be returning for the musical score?
-Fred
Will Matt Heider be returning for the musical score?
-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
One extension to that question could also be, despite the passing of Richie Havens, will there be an original lyrical song during the end credits like in Pandora and Overseer? But ask Fred's question first! He got to the music question before meFred Buer wrote:Oh, Valynis! Those are good questions. And it reminds me of something. Another question.
Will Matt Heider be returning for the musical score?
-Fred
My question (unless someone has already asked it) is for the environments. I am playing Zelda OOT right now, and as I run around the time changes from night to day. I remember Aaron talking quite a long time ago about environment changes, and at the time, GTA III was a new world to create. He said that since that is something thats viable that it might be interesting to apply it to the new game. So I'm wondering if there are any plans for that. Thanks guys, can't wait for the new game.
"If at first you don't succeed,
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
I guess I'll submit another question. I remember Chris saying in one of the campaign updates that they would be porting the game to Xbox depending if it was approved or not. Are there still plans for this and for any other next gen consoles out there? Thanks.
"If at first you don't succeed,
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
My questions...
1. If the game is ever sold as a retail version, will it be on multiple DVDs so that the size of the game and the quality of the cinematics can be as high as possible? These days, all retail games are installed entirely to the player’s hard drive, so disc swapping after the install is non-existent.
2. How many modes of gameplay will there be for different types of players? Will the easiest mode be friendly to casuals, and will the hardest mode be challenging enough for puzzle loving hardcore players to keep them occupied for weeks?
3. The Kickstarter provided you with the opportunity to meet some devoted Tex fans. Did these fans match your vision of a Tex Murphy fan? If a Kickstarter isn’t needed to fund a possible future Tex game, will there still be a way for fans to be observe and be involved in the process?
Thank you!
1. If the game is ever sold as a retail version, will it be on multiple DVDs so that the size of the game and the quality of the cinematics can be as high as possible? These days, all retail games are installed entirely to the player’s hard drive, so disc swapping after the install is non-existent.
2. How many modes of gameplay will there be for different types of players? Will the easiest mode be friendly to casuals, and will the hardest mode be challenging enough for puzzle loving hardcore players to keep them occupied for weeks?
3. The Kickstarter provided you with the opportunity to meet some devoted Tex fans. Did these fans match your vision of a Tex Murphy fan? If a Kickstarter isn’t needed to fund a possible future Tex game, will there still be a way for fans to be observe and be involved in the process?
Thank you!
3.1 Actually, i'd like to expand on this question. If a future game is not possible, then could the future adventures of Tex be expanded with DLC story add-ons, kind of like expansion packs? This way a lot of the ground work for the base engine and programming is done.Mr. Fedora wrote:My questions...
3. The Kickstarter provided you with the opportunity to meet some devoted Tex fans. Did these fans match your vision of a Tex Murphy fan? If a Kickstarter isn’t needed to fund a possible future Tex game, will there still be a way for fans to be observe and be involved in the process?
Thank you!
Lots of great questions this time around!
I'll go ahead and compile these all into a document to send along to Mr. Jones so he can take some time to come up with the best answers to your questions.
Thanks for submitting!
Nick
I'll go ahead and compile these all into a document to send along to Mr. Jones so he can take some time to come up with the best answers to your questions.
Thanks for submitting!
Nick
Dig it oldschool? Check out RetroNick.com for articles, retrospectives, and our weekly podcast. It's all here, at http://www.retronick.com.
Thanks! I give all the credit to Mr. Jones, my sister, and the Tex community. The stresses of the day to day have got me severely off my game.plumgas wrote:great interview nick really enjoyed it
Thanks for listening! I'll get the episode up and out there hopefully some time later today.
Dig it oldschool? Check out RetroNick.com for articles, retrospectives, and our weekly podcast. It's all here, at http://www.retronick.com.
Here you go UTMWS! Chris Jones' interview from last night.
Enjoy!
Nick
http://www.retronick.com/episode-52-the ... ex-murphy/
Enjoy!
Nick
http://www.retronick.com/episode-52-the ... ex-murphy/
Dig it oldschool? Check out RetroNick.com for articles, retrospectives, and our weekly podcast. It's all here, at http://www.retronick.com.
AHAHAHAHAHA! I love hearing anglophones try to pronounce my last name!Matthew Buckstein wrote:Thanks Nick! It was very interesting and you pronounced my last name correctly!
-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!