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Re: Tex Murphy Returns!... To RetroNick Radio

Posted: July 31, 2013 • 7:28 am
by Fred Buer
Frogacuda wrote:
Fred Buer wrote:This question has already been answered in Cub's interview, actually.

-Fred
No, I don't think it has. In that interview they discussed integrating live-action keyed scenes into game environments for the purpose of cut-scenes, but they never addressed how characters would be scene during actual gameplay/navigation.
My thinking-cap was on backwards. My mistake.

-Fred

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: July 31, 2013 • 4:16 pm
by Valynis
Here's a couple questions I have:

1- Now that filming is completed, how many people are currently working on Tesla Effect?

2- Approximately, how much of the game's budget, in percentage, is spent on assets that could be re-used on a future game? (things like Chandler Avenue, Tex's Office, Tex's speeder or time spent learning to master the tools you are using, etc...)

3- Are you ready to handle an eventual big success of Tesla Effect? Do you have plans or ideas to capitalize on Tesla Effect being a huge hit? (I'm more interested to know IF they have plans than what those plans actually are.)

Thankfully yours.

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: July 31, 2013 • 6:35 pm
by Fred Buer
Oh, Valynis! Those are good questions. And it reminds me of something. Another question.

Will Matt Heider be returning for the musical score?

-Fred

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: July 31, 2013 • 7:16 pm
by Matthew Buckstein
Fred Buer wrote:Oh, Valynis! Those are good questions. And it reminds me of something. Another question.

Will Matt Heider be returning for the musical score?

-Fred
One extension to that question could also be, despite the passing of Richie Havens, will there be an original lyrical song during the end credits like in Pandora and Overseer? But ask Fred's question first! He got to the music question before me :)

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 01, 2013 • 12:38 am
by Sowden
My question (unless someone has already asked it) is for the environments. I am playing Zelda OOT right now, and as I run around the time changes from night to day. I remember Aaron talking quite a long time ago about environment changes, and at the time, GTA III was a new world to create. He said that since that is something thats viable that it might be interesting to apply it to the new game. So I'm wondering if there are any plans for that. Thanks guys, can't wait for the new game.

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 05, 2013 • 2:35 pm
by Sowden
I guess I'll submit another question. I remember Chris saying in one of the campaign updates that they would be porting the game to Xbox depending if it was approved or not. Are there still plans for this and for any other next gen consoles out there? Thanks.

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 06, 2013 • 10:16 pm
by Mr. Fedora
My questions...

1. If the game is ever sold as a retail version, will it be on multiple DVDs so that the size of the game and the quality of the cinematics can be as high as possible? These days, all retail games are installed entirely to the player’s hard drive, so disc swapping after the install is non-existent.

2. How many modes of gameplay will there be for different types of players? Will the easiest mode be friendly to casuals, and will the hardest mode be challenging enough for puzzle loving hardcore players to keep them occupied for weeks?

3. The Kickstarter provided you with the opportunity to meet some devoted Tex fans. Did these fans match your vision of a Tex Murphy fan? If a Kickstarter isn’t needed to fund a possible future Tex game, will there still be a way for fans to be observe and be involved in the process?

Thank you!

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 06, 2013 • 10:20 pm
by Joel
Mr. Fedora wrote:My questions...

3. The Kickstarter provided you with the opportunity to meet some devoted Tex fans. Did these fans match your vision of a Tex Murphy fan? If a Kickstarter isn’t needed to fund a possible future Tex game, will there still be a way for fans to be observe and be involved in the process?

Thank you!
3.1 Actually, i'd like to expand on this question. If a future game is not possible, then could the future adventures of Tex be expanded with DLC story add-ons, kind of like expansion packs? This way a lot of the ground work for the base engine and programming is done.

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 07, 2013 • 5:32 am
by RetroNick
Lots of great questions this time around!

I'll go ahead and compile these all into a document to send along to Mr. Jones so he can take some time to come up with the best answers to your questions.

Thanks for submitting!

Nick

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 07, 2013 • 7:12 pm
by plumgas
great interview nick really enjoyed it

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 08, 2013 • 7:45 am
by RetroNick
plumgas wrote:great interview nick really enjoyed it
Thanks! I give all the credit to Mr. Jones, my sister, and the Tex community. The stresses of the day to day have got me severely off my game.

Thanks for listening! I'll get the episode up and out there hopefully some time later today.

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 08, 2013 • 8:37 am
by Frewella
Thank you Nick, I really look forward to it!

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 08, 2013 • 3:16 pm
by RetroNick
Here you go UTMWS! Chris Jones' interview from last night.

Enjoy!

Nick

http://www.retronick.com/episode-52-the ... ex-murphy/

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 08, 2013 • 6:13 pm
by Matthew Buckstein
Thanks Nick! It was very interesting and you pronounced my last name correctly! :)

Re: Tex Murphy Returns!... To RetroNick Radio

Posted: August 08, 2013 • 6:29 pm
by Fred Buer
Matthew Buckstein wrote:Thanks Nick! It was very interesting and you pronounced my last name correctly! :)
AHAHAHAHAHA! I love hearing anglophones try to pronounce my last name! :lol: Don't worry about it, it's thoroughly unpronouncable. A veritable verbal Catch-22. You did well, though, kudos! Thank you for the entertainment :D And thanks for a fantastic interview!

-Fred