kevin_y wrote:KMFDMvsEnya wrote:I actually asked, I believe was, Kevin at the Salt Lake CC on the nature of the Atlus partnership and whether it could result in a similar fallout as what occurred with Microsoft.
He reassured me that this would not be the case, Atlus is serving solely as a publisher/distributor they did not buyout BFG nor have any hold on their various IPs.
He outlined some of the benefits of the partnership such as assistance to getting directly onto Steam rather than through Greenlight. Greater distribution into foreign markets along with translations. Increased exposure and create a long time presence in the market with several levers.
The core game has been funded and will be released, regardless of the Sega buyout of Atlus.
Best regards,
KvE
Salt Lake CC was days before the buyout so naturally they sounded more optimistic then. Ask them now and they might have a different answer. Your last sentence (on the game's release) was sort of misleading as it was clearly your personal opinion only and not what they told you at Salt Lake.
No, he's correct. Regardless of what happens to Atlus, Big Finish retains the rights to the game, and have already secured the funding thanks to Kickstarter and private investors. It's completely different than if Atlus was paying BFG to develop it rather than just agreeing to publish and promote it in exchange for a cut after the fact.
A couple people successfully clothed themselves in anti-publisher hysteria with great success on Kickstarter, and now a large portion of the Kickstarter community seems to misunderstand how the business works. Tesla Effect has already been paid for, so there's no reason to sell out the rights to the game in order to get funding. A publishing agreement is very different because it doesn't require a publisher to invest much of anything (other than applying some of the resources they already have like QA and PR), and they're willing to do that in exchange for a cut of the game's profits.
If Atlus' agreement with BFG is dissolved as a result of the buyout (although it doesn't appear this is the case), they can just find another publisher or publish it themselves. They didn't sell out the game. The game got made and funded, and the rights remain with the creators, all thanks to Kickstarter. That hasn't changed just because they're partnering with a publisher for distro and marketing.
mr_cyberpunk wrote:Well my experience in the industry tells me there is because I've yet to see such a deal go smoothly.
Then you either have no experience in the industry, or you don't know what "such a deal" is. This sort of thing happens all the time and it's fine. Indie games get developed and then parter with big companies to publish. Look at Volgarr the Viking for a recent example. Or Wasteland 2 for an upcoming one. EA's deal to publish Half Life 2/Orange Box is another prominent example.
In these cases the publisher has nothing to do with the production, finance, or scheduling of a game's development. They work in conjunction with the developer to choose a time that is prime for the game to succeed and base their marketing around that, but they have no ability to force the developer to release it early. They don't own the game, or the rights, or the developer, because they didn't pay for the game's development.
Tesla Effect is still a 100% independent production, even if it isn't independently published.
mr_cyberpunk wrote:I see it more being like the arrangement they had with Intel. Intel were responsible for the reason Overseer came out rushed and bug riddled. Sega has a habit of doing similar things. I don't want to see their management style incorporated into this game because I can certainly see the same thing happening- though I'll try my best to prevent it when given the opportunity.
Intel was the reason Overseer was less ambitious (linear, remade story, initially less interactive), but it's NOT the reason that game shipped buggy. The Intel deal fell through, and Access decided on their own to take more time and expand the game and flesh it out. They chose when it was done and when to ship it, and Intel ultimately had nothing to do with it in the end. It's Access' fault they didn't spend more time squashing bugs and polishing the game, not Intel's.
But again, there are strings that come attached when you take people's money, which is why BFG didn't take Atlus' money, and that's why they get to maintain their freedom. We know for a fact that they have not expanded the budget for the game beyond what BFG themselves can sustain.
I'm really sick of this hysterical, uninformed nonsense. BFG doesn't have the PR or experience to market this game successfully. It WILL fail without support from a publisher. I think they did a great job of finding a way to do that while maintaining their independence and creative control, and we should all be glad for that. This isn't about punishing publishers, it's about what's best for this game.