new tex

[quote="Alex Bark"]NO !!! I want a real game with Tex Murphy ! FMV, same sound, same interface ! Why FMV is history ?! It's cool ! Screw these "radoi - theatres" and remakes ! Adventure games aren't dead !
[quote]

:lol:

Alex, if you were any more forward, you would be in the furute!

-Cub. =o)
What do you have against FMV, Cubase ?

Alex Bark.
NO !!! I want a real game with Tex Murphy ! FMV, same sound, same interface ! Why FMV is history ?! It's cool ! Screw these "radoi - theatres" and remakes ! Adventure games aren't dead !
Hey Alex - We would *all* like to see a real game with real Tex Murphy and FMV (better yet, full-color holographic video.) I sincerely hope you will develop such a game.

No matter what any of us here try to do, anyone else that wants to develop a FMV Tex game is free to do so and I will support their effort as much as I can.
Alex Bark wrote:What do you have against FMV, Cubase ?

Alex Bark.
I think if someone came to Cub and said we will pay for a FMV Tex game if only we have your approval Cub would be happy to say yes.


But since the people who make these decisions have decided such a thing is impossible then we have to live with that.

No offence Alex, but I dont think Cub or anyone else here would want to stand in the way of a real tex game. But since we most likely will never get one its time we decide to try to make something for ourselves. And a text adventure while much less exciting than a full adventure is still more than what we have now. And frankly as fans its very very very hard to do much more than that. 99% of these type of projects never get off the ground due to things stacked against it.
Let me start by saying that I'll support anything Tex. So whatever form a game takes I'll be behind it. I love the old text adventure games (Zork, etc.), and I could see Tex making the transition. But, I recall someone (maybe even AC) saying something about online Tex games. With that in mind, has anyone checked out pinhead games (http://www.pinheadgames.com)? These games seem fairly low budget, and yet are pretty entertaining. Granted the games are third-person, and recent tex games have been first person. To me the feel of the games is like the older Tex games (especially MM). I think this demonstrates that some kind of online Tex game could be developed, and while it wouldn't be everything a die-hard Tex fan might want, it could be pretty darn good and fairly entertaining.

Please don't misunderstand me. I would love to see a FMV Tex game developed. But, from everything I've read, that's just not a realistic possibility.
It's like I said in another post: we need a die-hard Tex fan to win a BIG lottery, then go to AC & CJ and tell them to start production.
I was going to comment sooner but i couldn't find a way to express my thoughts on the text adventure angle. Then we had 24 hours of severe wind and rain and my internet got knocked out.

I think Dr. Paul had some great points about what we as a community could feasibly do. Aside from a text adventure (heh, i keep wanting to write "tex adventure"), the only way i could see us creating a Tex game would be sprite wise in ags. The problem with that would be that visually, it would not live up to anybodys expectations no matter how good the writing and puzzles were.

Now AJ is supposedly clinching the deal on getting us a new Tex game and while Jim brought up valid points about its market, i believe that with a decent advertising campaign, the game would do real well (i am of a firm belief that people want a good entertainment experience and once you let them know where one is, they will flock to it).

So that leaves us with the idea of creating a fan based game to hold ourselves over in the meantime. I say we should go for it! We're all Tex nuts and i'd like to think we know the characters and the world pretty damn well.

I shall be looking forward to your Pandora Directive test text adventure Dr. Paul to see what you think we can do in this medium (as aside from Zork, i am quite unfamiliar with the text adventure). If we give it the go ahead, i'm definitely up for working on it! ^^
I started setting up to get started on a Tex Text Demo. I don't want to bite off too much here for a demo. I was thinking of just doing the part in Pandora after Tex learns that that postmark on Malloy's envelope corresponds to the Mission Distric. He goes to the Mission Distric Post Office, shows Malloy's picture around and eventually arrives at the Garden House. There, he has to get past the nice old grandma, and then explore Malloy's room. That's as much as I thought I'd do.

It's not enough to include a puzzle because parts of each puzzle are scattered all over the game, and I am keeping the scope of the demo small.

How does this sound?
It's like I said in another post: we need a die-hard Tex fan to win a BIG lottery, then go to AC & CJ and tell them to start production.
Good idea, Ikon.
"If you look to me for illumination, you better have a flashlight!"
Well why didn't you just say so? I just won the lottery last week. I guess I could spare a couple million for tex :P.

Wishing I really did win the lottery,
Keck
Image
Dr. Paul, if I remember correctly, the original demo for "The Pandora Directive" that was featured in the magazine PC Gamer, took place inside I think it was Elija Witt's apartment (The one featuring the mayan date puzzle), and they skipped the initial puzzle in which Tex shut of his security system and stuck with everything else, ending with Tex aquiring a piece of the box. It would be fitting to make a text demo being one of the same.
My blog:
http://nvracar.wordpress.com/
Hi Litlkeck. I wish it would only take a couple of million. I believe, several years ago on the old board, that AC said it takes about 10 million to do a decent job with a modern game. It can only have gone up since then..... ouch! :shock:
Vracar -
Your suggestion about using Elijah Witts apartment for the text game demo location is good and probably more interesting than the Garden House.

But here's my dilemma: The scene at Witt's apartment, as depicted in the novel, is completely different from that in the game. In the novel, it's a house instead of an apartment with a trap door and undergorund labrynth. There's an encounter with a sexy niece named Vasha, and there is no Mayan date puzzle - it's completely different.

Meanwhile, the Garden House episode is very similar in the novel and in the game.

One of the purposes of my demo experiment is to build it from the novel. The reason for this is, as I said before, I can write 'ok', but not nearly as well as, say, JTOG. So if Jim writes a good story, I will cut and paste portions of his prose into the game program.

But the process is not quite as simple as that. We have to give the player some limited control of the story, the ability to examine objects and explore the geography, and we have to embed puzzles into the mix. So, as well as a demo, this is an experiment with specific goals.

The reason I chose the Garden House is so that I can begin with the novel and still end up with something that is familiar from the game.
Also, keeping the dialogue options in text form will be interesting.
Last edited by Alexander on February 28, 2006 • 10:42 am, edited 1 time in total.
Hello Cubase !

Alex Bark.