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Re: Updating old Tex games
Posted: December 20, 2008 • 9:42 pm
by plumgas
yes it FMV that gave everyone the interest in the TM series. It's pandora that's listed as one of the all time best adventure game on most game sites.
This would be the one that would spark everyone's interest. Overseer was good , maybe the upgraded video on dvd would be the best improvement.
Re: Updating old Tex games
Posted: December 21, 2008 • 8:17 am
by lestat666
With MM you could change it over to a 3d environment, much like under a killing a moon.
and instead of fmv you can use renders or the characters.... much the same as poeple were suggesting for a new tex game.
cube seems to be pretty talented. It sounds like something he could pull off. And i bet you chris would do the voice if asked.
Re: Updating old Tex games
Posted: December 23, 2008 • 3:46 pm
by Paulino
This is great idea, and very "challanging". I wish you a lot of power.
I do not want to make it more difficult, but think about it to put it on the console market. For example Broken Sword will be remastered for Wii console and I think, there will be a great sell succes (March 09)
There is a 34milion Wiis worldwide, this is huge potencial.
Please think about it, if you will make Wii version, I and a lot of people will be your customers.
Re: Updating old Tex games
Posted: December 23, 2008 • 4:18 pm
by Bafitis
Could you imagine an interactive Tex on a Wii level... Now that would be neat... I can just imagine trying to do the Fireball Cavern in the Temple in Pandora...
Re: Updating old Tex games
Posted: January 15, 2009 • 5:22 pm
by lotus_j
Just an update, I'm still putting together a small package for CJ and AC, but I've found interest from Nintendo and EA. Looks like the plan will be to update a small section of say Pandora for a demo to shop to the interested parties. After some debate I'm leaning towards updating the Roswell sequence from PD. I think a complete playable demo of the Roswell sequence might be best, but perhaps some of you have a better and more "definitive," example of Tex that would be best for updating.
If one game sells on the consoles (and that is the market, the consoles outsell PCs about 10 to 1 now in software titles) there would easily be demand for the other 2 as well as (and more importantly to everyone here I'm sure) new content. Updating MM would be fun. The graphics could easily be updated, and they did do some FMV for it. If (big if) they have the original footage something could be done with it. I'm sure CJ would easily lend his vocal talents to it. That would probably be the coolest update to do, but I'm sure that CJ and AC would much rather spend their time on new content.
Re: Updating old Tex games
Posted: January 15, 2009 • 6:21 pm
by Bafitis
I just don't think Game Play will be the same on a Console... AC has said, in the past, on this message board that he wasn't interested in Tex going to consoles... I'd have to look through the threads, but I know I remember him saying it... Because People have asked him before if the Future Tex Games will be on Consoles as well as PC, and he said they had no intentions of it being on Consoles...
I'm all for anything that will raise the popularity and interests from new people in Tex Murphy, but at the same time I don't want to see the edge, that pulled us all in to the Tex World, lost just because Consoles outsell PC games, there are still a lot of PC gamers out there to market to... If you manage to do the cross from PC to Console and the Interactive Feel isn't the same, then you'll get Negative Feedback which will only hurt the return of Tex Murphy...
I'm sure it could be done, they can do amazing things nowadays, I just don't think the same feel will be there as there is on the PC... Some people say games are always better on Consoles, I don't feel that way, sure some games are better, but there are some games that are just meant for the PC...
But that's just my opinion, I'm in no way an expert in these fields, I'm just the Consumer... And as the Consumer I won't know if something is good until it has been put on shelves for me to play...
Now an interactive feel such as Wii would be Neat and possibly Kewl even, but would it draw the player in as the games have done on the PC... Computer games seem to draw me in much better than Console games for some reason... Maybe it's because there is more than just holding the little game controller, I don't know... I just know that I've yet to play a Playstation or Wii or XBox game that draws me into it's world... Sure the games are good and I love playing them, I just don't feel apart of them...
Re: Updating old Tex games
Posted: January 15, 2009 • 7:52 pm
by lestat666
The reason pc games draw you in more is because you are that much closer to the screen. I think that is the main reason. The speakers are also right in front of so you are complete immersed.
Thats my opinion anyway.
Re: Updating old Tex games
Posted: January 15, 2009 • 8:39 pm
by Bafitis
lestat666 wrote:The reason pc games draw you in more is because you are that much closer to the screen. I think that is the main reason. The speakers are also right in front of so you are complete immersed.
Thats my opinion anyway.
That could very well be... But I've played Console games pretty close before, I've got about 8 feet distance now, but I have played with less than 3 feet... But that could be the reason... I don't know myself, I just know that I get drawn into PC games {not all. but some} and I get a connection with those games that I don't get with Consoles...
Re: Updating old Tex games
Posted: January 15, 2009 • 8:44 pm
by marinedalek
The Roswell sequence is a good complex sequence, but it doesn't give across the conversational aspect of the games. Personally I find the conversations a very enjoyable part of the experience (apart from some frustration when Tex puts his foot firmly into his mouth

)
Re: Updating old Tex games
Posted: January 15, 2009 • 9:06 pm
by Electron Stu
Ha Roswell? Seriously? I have a bunch of textures and some of the 3D done for that already, that could work out. I might wanna remake the 3D better though I kinda half assed it for my own purposes. And Tex on a console would be AWESOME, I have always been more of a console gamer and I would love to play Tex from the couch.
My thoughts on a MM remake, I know it would be easier to do a 2D remake of MM but if we're already planning to go nuts with the others in 3D why don't we revamp MM with the engine for PD UAKM as well? Couldn't be too radically different. Now as I say this I still have yet to play MM so I could be wrong.
EDIT: Why don't we just do them all? Do Overseer as well unless that particular one is still owned by Micro$oft.
RE-EDIT: I know it would be a TON of work but it could be very worthwhile for the future of Tex
Re: Updating old Tex games
Posted: January 15, 2009 • 9:35 pm
by lotus_j
Bafitis wrote:I just don't think Game Play will be the same on a Console... AC has said, in the past, on this message board that he wasn't interested in Tex going to consoles... I'd have to look through the threads, but I know I remember him saying it... Because People have asked him before if the Future Tex Games will be on Consoles as well as PC, and he said they had no intentions of it being on Consoles...
Both AC and CJ have said they'd love to get Tex on the console market to me. AC may have had those feelings before he helped make AMPED 3 but they both like the idea of Tex on consoles.
I'm all for anything that will raise the popularity and interests from new people in Tex Murphy, but at the same time I don't want to see the edge, that pulled us all in to the Tex World, lost just because Consoles outsell PC games, there are still a lot of PC gamers out there to market to... If you manage to do the cross from PC to Console and the Interactive Feel isn't the same, then you'll get Negative Feedback which will only hurt the return of Tex Murphy...
I'm sure it could be done, they can do amazing things nowadays, I just don't think the same feel will be there as there is on the PC... Some people say games are always better on Consoles, I don't feel that way, sure some games are better, but there are some games that are just meant for the PC...
I agree. I find RTS games a PITA on consoles, but there are definitely games that have a lay out that would port extremely well. TEX MURPHY is most definitely one of them. The 360 controller for instance would make for a much more intuitive interface for moving around the 3D environments and interacting. In addition a nice Dolby Digital soundtrack and Tex on larger screens is ideal after all these are interactive movies. I have a 100" projector system and I'd love to play Tex in 1080p on it. The dual joy stick controllers are a perfect match for Tex's 3D environments and would be extremely intuitive with the right layouts.
As for the idea that the PC market can support a Tex game... I don't think so. It's just too small a market right now. The PC market continues to shrink annually while the console markets continue to grow at a 10% rate or higher annually. A decent game on the PC will sell a 100,000 copies while a decent game on just one console sells 1,000,000 copies. The PC market also has an "adventure game," market and their titles are lucky to sell 50,000 copies. The console market really doesn't have an "adventure game," market so Tex would have no competition (but trust me, I foresee good sales meaning there WILL be competition in the future).
Because of the available engines for 360 games, making a game for the 360 it would be EASILY ported to the PC. So you may as well do both. The Wii is interesting just because it has the largest market and imho has yet to be fully taken advantage of. I think some nifty things could be done with the games for the Wii.
But that's just my opinion, I'm in no way an expert in these fields, I'm just the Consumer... And as the Consumer I won't know if something is good until it has been put on shelves for me to play...
Now an interactive feel such as Wii would be Neat and possibly Kewl even, but would it draw the player in as the games have done on the PC... Computer games seem to draw me in much better than Console games for some reason... Maybe it's because there is more than just holding the little game controller, I don't know... I just know that I've yet to play a Playstation or Wii or XBox game that draws me into it's world... Sure the games are good and I love playing them, I just don't feel apart of them...
It is all up to the content. Good content is good content.
Re: Updating old Tex games
Posted: January 15, 2009 • 9:38 pm
by lotus_j
marinedalek wrote:The Roswell sequence is a good complex sequence, but it doesn't give across the conversational aspect of the games. Personally I find the conversations a very enjoyable part of the experience (apart from some frustration when Tex puts his foot firmly into his mouth

)
My reasoning was that the sequence would be fairly easy for a small team to do. Anything that has to deal with Chandler Ave. would be a PITA. We'd have to recreate Chandler Ave. The Roswell hallways however wouldn't be that difficult. Updating one conversation might be a good idea to go with it. What is the one conversation that you guys remember the most?
Re: Updating old Tex games
Posted: January 15, 2009 • 9:42 pm
by lotus_j
Electron Stu wrote:Ha Roswell? Seriously? I have a bunch of textures and some of the 3D done for that already, that could work out. I might wanna remake the 3D better though I kinda half assed it for my own purposes. And Tex on a console would be AWESOME, I have always been more of a console gamer and I would love to play Tex from the couch.
My thoughts on a MM remake, I know it would be easier to do a 2D remake of MM but if we're already planning to go nuts with the others in 3D why don't we revamp MM with the engine for PD UAKM as well? Couldn't be too radically different. Now as I say this I still have yet to play MM so I could be wrong.
EDIT: Why don't we just do them all? Do Overseer as well unless that particular one is still owned by Micro$oft.
RE-EDIT: I know it would be a TON of work but it could be very worthwhile for the future of Tex
Stu, we need to start with UAKM and PD and see if they sell the way I think they would. If they do then there would be a definite market for MM and Overseer. I'm sure the guys wouldn't mind if that was being worked on at the same time as the new Tex stuff. Once you've created a market that desires Tex content the sky is the limit.
I read recently that 6% of games (including games started/financed and never released/finished) actually make a profit despite the industry making a killing in comparison to say Hollywood. That number is scary. Therefor if we create a profitable game the publisher/distributor will be excited and extremely helpful with getting new content.
Re: Updating old Tex games
Posted: January 15, 2009 • 10:59 pm
by Bafitis
lotus_j wrote:What is the one conversation that you guys remember the most?
I really like the Conversation with Elijah Witt...
"DAD!"
"Who The Hell Are You?"
But I'm sure there are others better suited to grab people's attention... Maybe the Interrogation Scene with the NSA Jackson Cross {Barry Corbin}...
There are too many good conversations in Pandora to just pick one to top them all...
I would have liked a little Dialog between Tex and the BAK {Black Arrow Killer} before the fight on the roof top... Maybe have Tex come walking up to him {with his smug yet lovable attitude} on the roof saying something in a Smart Ass way... And then the BAK comes back with an insult, then Tex starts in a PI way to question him without questioning him and the BAK reveals a few small details and then realizes what Tex is doing and then they go at it... That would have been a good scene and most likely a good conversation to lead with on some kind of demo release...
But since that doesn't exist we need to think of another conversation...
You gotta use a conversation that explains who and what Tex is, but at the same time it's gotta be a good conversation, not just something that's boring... Tex telling people who he is and what he does in conversations usually comes out in a boring way compared to the regular conversations...
You could always use clips of conversations instead of a whole conversation... Use clips from all the main characters...
Like I said before I understand that Consoles out weigh Computers by far, but I still have my doubts whether or not Converting Tex will be a success... I love Tex as much as the next person and if it were to come out updated and on a Console, I'd purchase it, simply because I'm a Big Tex Fan, but whether it is a success or not to a New Crowd, I'm still on the fence, so to speak...
I'm more than willing to find out, by all means, I would love to be proven wrong and see Tex come back with Vengeance and stir up a new generation...
Re: Updating old Tex games
Posted: January 16, 2009 • 10:55 am
by Sai
Well I'll throw in my services as with most Tex projects. But my services might be better more on the marketing side than the production side due to the format of the games.
My
portfolio site with list of skills.
More recently I've been doing online flash web games (
recent game ).