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Re: Kickstarter Rewards?

Posted: March 30, 2012 • 9:27 am
by Kim
wow, this really is exciting news!

This is a milestone for sure.

If there's any justice left in the world, this development will meet with considerable success.

I'm sure everyone of us will contribute on Kickstarter as boldly as possible, to help bring our beloved Tex back.


And just as important : Spread the word!
There are soo many guys'n'gals out there, who does't know what they're missing.

If everyone of us here were to introduce, lets say, 10 friends of ours to the TexMurphy universe... That would help pull this in the right directiion

Tell a friend about Tex and the amazing "tex experience" today. Use Twitter, Facebook, you name it..
Lets get our hero back on his feet.
- He saved the world more than once, I believe we owe him one... :D


//kim

Re: Kickstarter Rewards?

Posted: March 30, 2012 • 7:31 pm
by Bjyman
The only thing I don't like about the bourbon idea is it would have to be policed and could open the doors for jealousy and liability.

Re: Kickstarter Rewards?

Posted: March 30, 2012 • 8:59 pm
by mr_cyberpunk
Pretty sure customs wouldn't be too happy with it either. (especially in Australia).
You'd also need some kind of liquor license I'd think.

Re: Kickstarter Rewards?

Posted: March 30, 2012 • 11:54 pm
by Texstarter
The bottle could be empty.

Re: Kickstarter Rewards?

Posted: March 31, 2012 • 12:27 am
by my voice just
that`s cruel...

Re: Kickstarter Rewards?

Posted: March 31, 2012 • 9:36 am
by Fred Buer
I'd just like to point out that all of these extra rewards cost a fair bit to produce. Add to that the cost of shipping them internationally, and a the feasibility of a lot of them falls flat on their face. Sorry to say so, but it's the truth.

The viable options would be signed stuff, posters, t-shirts and physical copies of the finished game. That is the end of the list, and I'm sorry to say so.

Bottles of bourbon, fedoras, plushies, all these things are so expensive to produce that it would drain money away from the actual game.

And the game is what it's all about. Don't get lost in the fluffy extras to the point where the game suffers.

Just trying to put a realistic face on things.

-Fred

Re: Kickstarter Rewards?

Posted: March 31, 2012 • 4:31 pm
by Bafitis
I already said I'd be happy with Autograph Screenshots and T-Shirts...

But what if they put an Option in with the "Rewards" for people to Decline the reward??? That way all of your donation goes to the project at hand... Of course there will be those who will want the Reward, but I have a feeling a fair amount more will decline...

Re: Kickstarter Rewards?

Posted: March 31, 2012 • 8:46 pm
by my voice just
there`s no need in "decline" button - on kickstarter you can pledge above your selected reward
for example, pledge $100 and select $15 reward, which means, that $75 will go on actual creation of the game... or someone`s plush toy

Re: Kickstarter Rewards?

Posted: March 31, 2012 • 9:30 pm
by mr_cyberpunk
I already said I'd be happy with Autograph Screenshots and T-Shirts...

But what if they put an Option in with the "Rewards" for people to Decline the reward??? That way all of your donation goes to the project at hand... Of course there will be those who will want the Reward, but I have a feeling a fair amount more will decline...
Kickstarter already has this, you can set your "Reward" to a lower tier, lower than what you've paid them.

I don't know WHY anyone would want to do that though since it essentially contradicts the entire point of the rewards even being offered in the first place.

If they're going to ship the game, they should do an autographed copy.

It may be a good idea to offer a Digital version at the entry level reward, and then a shipped copy + signed a level above that. Then we might be able to work on other tangible rewards from there (Since if we're shipping something we might as well throw in enough to justify the shipping cost). Though naturally the "investment" people pay would have to offset the shipping costs- which in turn eats into potential capital investment.. I don't know though, again all theoretical since none of this has even been done yet.

Re: Kickstarter Rewards?

Posted: April 01, 2012 • 12:53 am
by Bafitis
Good to know... I have yet to make any pledges on Kickstarter so I did not know how it was handled...

Re: Kickstarter Rewards?

Posted: April 01, 2012 • 8:22 pm
by Lindhorst
While I completely understand the stance against "toys" as rewards, these things are pretty cheaply made these days. I mean you can get a bulk order of custom printed t-shirts, coffee mugs, dolls, etc... made for pennies, and most of the kickstarter pages I've seen that have these types of rewards make a note of adding more for international shipping. I mean, they obviously put the price of manufacturing these tangible goods into the donation price, and if it means that more people will fund the project, then by all means they should allow it.

I'm not interested in swag nearly as much as the game itself (though some novel rewards from Big Finish would be nice), and I think that's true with most, if not all, of the people who have contributed to DF and Wasteland 2.

And one more thing. There was concern about the community here not being big enough. Well, the community on this website might not be big enough, but what about all those people who've bought the games at GOG? I'm 100% sure there are thousands of others who don't even know this site exists, but are still huge fans of the franchise.

Ok, that's all. I hope none of that was insulting or condescending. It's just the way I see things working right now with Kickstarter and the communities behind the projects.

Re: Kickstarter Rewards?

Posted: April 01, 2012 • 9:13 pm
by Lindhorst
One more thing. :P

I don't think Big Finish should put their goal at $1,000,000+. The other big successes have not, and have gone well beyond that mark. But I think with that big of an initial goal, many people might feel that it won't make the goal initially and not contribute.

Albeit, I have no idea what budget will be needed. I know they will want to raise enough so that the quality will not suffer, but I have no idea what that number might be.

Re: Kickstarter Rewards?

Posted: April 03, 2012 • 1:55 am
by dread
International shiping isent really a problem.. just do as DF did.. (+10$ for international shipping) problem solved.. for swag, dont have to be much.. but somthing signed and maybe somthing funny (im one of thoes that like a physical box with the game on a DVD). As i said in a earlier post i think the 15 and 30 dollar backing is highly needed to get new blood into the famely. For us (the older kids) who played the game when it was new and have held it close thees 18 years would pay lots for it, however new gamers who probobly never heard of it, just seen it on a website or somthing wouldent pay 50 bucks for a game they know nothing about.. I dont know about you guys but trying to get younger people to even try a old game is a task, but trying to make them buy it is a book on to itself( yeah i know the new one wont be an old game but it wil probobly play liek the old ones (hopfully :D)). They dont need to be young gamers even to be hard to convince, adult gamers as well, they might have played adventures in the past but would not pay 50 balls for somthing.. 15-30$ might just turne them around.

Re: Kickstarter Rewards?

Posted: April 03, 2012 • 4:30 am
by mr_cyberpunk
One more thing.

I don't think Big Finish should put their goal at $1,000,000+. The other big successes have not, and have gone well beyond that mark. But I think with that big of an initial goal, many people might feel that it won't make the goal initially and not contribute.
I agree there. Setting the bar too high will deter investors, it should be ambitious, but not insane.

I'm still in the mindset of multi-copy option is an excellent idea. This was done with Wasteland 2, if a community of people donated, not only did they get a statue in their name, they also got a heap of copies. I would happily buy multiple copies to support the developer as opposed to buying one copy and getting something shiny shipped. The community element ensures that in the end there is an input directly into the game by the people backing it. Wasteland 2 is going to be awesome when we see shrines to extremely silly things.

But say if Unoffical Tex Murphy ran a community fund raiser to get something it wanted into the game, I would happily contribute to that, and then the funds are passed onto CJ and AC. That's awesome and I fully support doing that.. this alone is far greater reward then a forking badge with the game's logo on it or a figurine or a T-Shirt.

Re: Kickstarter Rewards?

Posted: April 03, 2012 • 4:40 am
by my voice just
mr_cyberpunk wrote:it should be ambitious, but not insane.
yeah, like 65 000 000 cents!

as of rewards... i think, for $1000+ "puppy rescue squad" demo will be nice