Page 5 of 10
Posted: May 15, 2007 • 4:33 am
by Electron Stu
Posted: May 15, 2007 • 8:17 am
by mr_cyberpunk
http://www.users.on.net/~guttridge/texvid.html
56K warning.. it may take a while to load due to it being Shockwave.
I just whipped this variant up too.

Posted: May 19, 2007 • 1:58 pm
by rockefeller
I have a couple coming - so don't end this on me just yet
Bests, Rockefeller

Posted: May 19, 2007 • 3:34 pm
by UnderAKillingMoonPoster
No problem. I'll run it at least till the end of the month.
Keep them coming!
Posted: May 19, 2007 • 6:12 pm
by rockefeller
Thanks Poster
I just finished this one up - I think (and hope) it fits under the 'Creative Projects' Category. It took
forever to do so you better like it

You guys are gonna have to download it to see it, however, and it's a Windows executable. I can see how this app can be fun and useful in many ways for many people - I'll see if I can share some creative uses of this app with everyone in the near future, and I encourage everyone to play with it and do the same
Here's the link:
http://www.masterbjorn.com/shared/TexMurphy.exe
Enjoy
Bests, Rockefeller

Posted: May 19, 2007 • 9:26 pm
by freepizza
Amazing man, very good.
Posted: May 19, 2007 • 11:21 pm
by mr_cyberpunk
That is so cool! a tex murphy Sound board. What did you program it in?
Posted: May 20, 2007 • 12:10 am
by Jen
Aw man that's freaking awesome!!!
You HAVE to go in and put the Tex-ism's.
Please? Pretty please?
Posted: May 20, 2007 • 2:28 am
by rockefeller
PM me some suggestions for Texisms?
Bests, Rockefeller

Posted: May 20, 2007 • 12:11 pm
by michel pronk
Thats so cool but just doesnt fit in my 800x600 resolution
Posted: May 20, 2007 • 5:28 pm
by Cubase
rockefeller wrote:Thanks Poster
I just finished this one up - I think (and hope) it fits under the 'Creative Projects' Category. It took
forever to do so you better like it

You guys are gonna have to download it to see it, however, and it's a Windows executable. I can see how this app can be fun and useful in many ways for many people - I'll see if I can share some creative uses of this app with everyone in the near future, and I encourage everyone to play with it and do the same
Here's the link:
http://www.masterbjorn.com/shared/TexMurphy.exe
Enjoy
Bests, Rockefeller

Whoa! You got my vote!
Small little suggestion though, are you able to program it so starting a new sound causes the other one already playing to stop first... becuase if you were to quickly hcange sounds, they would both play at once, and then the jig is up!
Other than that, it totally ROCKS! A lot of work you must've put into it.
Man I gotta get cracking on something.
-Cub. =o)
Posted: May 20, 2007 • 8:41 pm
by rockefeller
Thanks for the Feedback
I'll let everyone know when I have an update (gonna search the game for some good "hello's", and "goodbye's", which are surprisingly rare.
I'll also take your suggestion into account, Cub
Bests, Rockefeller

Posted: May 21, 2007 • 12:48 am
by rockefeller
Hey, I have something else to plop under the 'Creative Projects' Category
I may have mentioned before that I'm working on a little engine that can run Tex-Like games. I guess I'll enter a prototype for this engine into this contest as well
I'm not ready to share the most recent version, but I think this will give you the idea. I created a quick sample-level in 3d 'similar' to Tex's Office through which you may navigate, click around and hear 'the comments'.
There's no help file included, but basically you'll get some interactive response if you click when the magnifying-glass is showing. If you put the cursor on the left or right side of the screen, you'll get some arrows signifying the ability to navigate. If you bring the cursor to the bottom of the screen while facing the desk you'll get another kind of movement-possibility. If you turn 360 degrees from your start position you can get the gun off the credenza by clicking it - and yes, you get the clip
Think of this as a little taste of what I'm currently working on
Besides that, if anyone has any questions on how to run it or play it let me know - it is also a windows executable like the soundboard. I apologize for the file-size (11.25MB) - here it is:
http://www.masterbjorn.com/shared/tm_engine_beta.exe
Enjoy!
Bests, Rockefeller
P.S. The SoundBoard-Fix will have to wait a while - just don't click any buttons while other sounds are still playing during your prank calls

Posted: May 21, 2007 • 4:55 am
by Cubase
rockefeller wrote:Hey, I have something else to plop under the 'Creative Projects' Category
I may have mentioned before that I'm working on a little engine that can run Tex-Like games. I guess I'll enter a prototype for this engine into this contest as well
I'm not ready to share the most recent version, but I think this will give you the idea. I created a quick sample-level in 3d 'similar' to Tex's Office through which you may navigate, click around and hear 'the comments'.
There's no help file included, but basically you'll get some interactive response if you click when the magnifying-glass is showing. If you put the cursor on the left or right side of the screen, you'll get some arrows signifying the ability to navigate. If you bring the cursor to the bottom of the screen while facing the desk you'll get another kind of movement-possibility. If you turn 360 degrees from your start position you can get the gun off the credenza by clicking it - and yes, you get the clip
Think of this as a little taste of what I'm currently working on
Besides that, if anyone has any questions on how to run it or play it let me know - it is also a windows executable like the soundboard. I apologize for the file-size (11.25MB) - here it is:
http://www.masterbjorn.com/shared/tm_engine_beta.exe
Enjoy!
Bests, Rockefeller
P.S. The SoundBoard-Fix will have to wait a while - just don't click any buttons while other sounds are still playing during your prank calls

Holy $#it, you can move around the office. That's awesome man! Keep it up... I CAN NOT WAIT to see more!
-Cub. =o)
Posted: May 21, 2007 • 9:13 am
by mr_cyberpunk
That is really nice.. I'm guessing you are using a 2D engine though as you've used FMVs to move the camera. Which is funny because I could really use a guy like you for my game remake (for doing 3D animation of camera movements). Nice work though Rock..
I found a bug btw. The pistol re-appears for a few seconds if you've already picked it up and move the camera.