New Tex format: Downloadable episodic content?
Hi everyone, I just had a thought about Tex. Personally, i'm not a huge fan of this idea, but it's one out of desperation in case we can't get a traditional Tex Game.
Downloadable episodic games seem to be in vogue. Take a look at Half Life 2, Sam and Max and Sin. I was thinking, would it be an option to have Tex as a downloadable saga month by month? Sort of like the radio theatre.
Downloadable episodic games seem to be in vogue. Take a look at Half Life 2, Sam and Max and Sin. I was thinking, would it be an option to have Tex as a downloadable saga month by month? Sort of like the radio theatre.
I don't approve of this method of distribution because it is not perceived well by the video gaming community. Most people see this as a sign that the developer doesn't have enough money to pay for development hence requires users to continuously keep the project floating. This can go horribly wrong should 1 episode ruin the franchise as it can crash the entire thing all together just through 1 month of losses. Its better if the company has the cash flow to begin with and release an epic product(a complete game).
I don't approve of this method as it has too much of a risk. Plus the game designers for Tex are probably more use to the OLD way of selling games which is still the most successful.
And lastly Episode add-ons like Oblivion had are a SCAM. Why should the community have to pay-out money for patching? The money only goes into the pockets of the publishers and not the developers.
I don't approve of this method as it has too much of a risk. Plus the game designers for Tex are probably more use to the OLD way of selling games which is still the most successful.
And lastly Episode add-ons like Oblivion had are a SCAM. Why should the community have to pay-out money for patching? The money only goes into the pockets of the publishers and not the developers.
Yeah, i'm with you guys on this one. I'm highly disappointed that this was the direction taken by HL2, Sin and Sam & Max. I'm for the old fashioned method of walking into the store, seeing your game on the shelf and walking away with the disc, box and instruction manual.
To me, digital distribution really epitomises the need for profit rather than quality gaming and the passion behind it. Put short, it sucks. I have the same feelings regarding the music industry too with the massive shift in digital distribution. How can someone have a personalised memory of a piece of music from a particular era by keeping it on their hard drive, in a folder? The experience (in my opinion) of music not only comprises of the music but the artwork and physical element behind it which extends upon the personality of the musican, much like a game developer.
So yes, I agree, bad idea with episodic installments. I'm glad we're all on the same boat
To me, digital distribution really epitomises the need for profit rather than quality gaming and the passion behind it. Put short, it sucks. I have the same feelings regarding the music industry too with the massive shift in digital distribution. How can someone have a personalised memory of a piece of music from a particular era by keeping it on their hard drive, in a folder? The experience (in my opinion) of music not only comprises of the music but the artwork and physical element behind it which extends upon the personality of the musican, much like a game developer.
So yes, I agree, bad idea with episodic installments. I'm glad we're all on the same boat
In regards to the aforementioned episodic content...
Hard copies are always nicer.
I've played the demo of Sam and Max 2, decided it was awesome, but I'm still...
A. Not willing to spend 10 dollars? a pop for each episode only to equate to about 50 dollars for a five hour game.
B. Not willing to sign up for that other service the game is attached too. Too much work to cancel it.
As for episodic games like Sin, after the release of episode one, Ritual Entertainment was bought out. So...the story ends there.
The only real benefit of releasing games via episodes goes towards making money. If you don't, you can just cancel before you spend too much.
Hard copies are always nicer.
I've played the demo of Sam and Max 2, decided it was awesome, but I'm still...
A. Not willing to spend 10 dollars? a pop for each episode only to equate to about 50 dollars for a five hour game.
B. Not willing to sign up for that other service the game is attached too. Too much work to cancel it.
As for episodic games like Sin, after the release of episode one, Ritual Entertainment was bought out. So...the story ends there.
The only real benefit of releasing games via episodes goes towards making money. If you don't, you can just cancel before you spend too much.
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