Howdy from Aaron & Chris
Posted: February 02, 2008 • 10:41 pm
For starters, I want you guys to know how nice it is for us to check in and, no matter how long it's been, people are still coming here, chatting, keeping friendships alive. And, as much as we'd like to take credit for it, I think this community is now its own entity and would continue to survive without our old buddy Tex.
As mentioned in UKMPoster's message, I thought it was high time we had a chat, if you all are interested. I'm available Monday through Wednesday this week, and then unavailable Thursday through Tuesday; I can't commit to a time after then, but I'm sure we could work something out.
On the other hand, it might be easier if people just wanted to post questions for me to answer over the next few days. I'm good either way. For now, I'll pass along some information that might answer a few of the more obvious questions you'd want to ask.
First, I am no longer an employee of any software company - I started my own contracting business last year (WordPlay.LLC). Currently, I'm busy working on the Shaun White Snowboarding videogame for Ubisoft. I have other projects that I'm working on as well.
I travel to Montreal almost every month, usually for a week at a time. My home is still in Salt Lake City and I have an office I work from which has been kindly donated to me by a Mr. Chris Jones. Chris is busy running a golf simulator business, but we have continued to work together on several different projects. I think he donated the office because he likes having me around.
Now...let me tell you a story about getting games made these days:
A few months back, Chris and I were literally minutes away from signing a contract to do a new game (not a Tex Murphy game, mind you, but a game that we're quite sure you all would enjoy); unfortunately, the company received word from their financial people that they were in trouble and needed to not only avoid taking on new projects, they had to cancel several that were in development.
Luckily for us, one of the higher-ups at this company had so much faith in our project that he put us in touch with a second company. After several phone conferences, it was clear that we all shared a common vision about gaming and its future. These guys LOVED our game idea and were excited to work together - all we had to do was agree to terms and crank this new game out. A day or two later, the company reps told us they'd met with their board of directors, who'd decided that they didn't want to invest in videogames...preferring other types of media.
Just last week, another company that Chris was in negotiations with (not in regards to an adventure game, but with the possibility of doing an adventure game on the table), decided to go in "another direction".
A long, sad story...
HOWEVER, there is a silver lining to all this. We've come up with a game we love. The story and script are written. We're casting voice talent. We're working on puzzles. And Chris and I have sworn solemn oaths that this game will be produced. It's too good, too simple, too do-able not to make it happen. No matter what we have to do - donate gallons of plasma...dig through trash for recyclable bottles...sell our less-important organs - we WILL get this game done!
So what about Tex? Trust me, he's never far from our minds. Chris and I still have hopes to bring Tex back. I read the UTM thread about whether or not we could top Pandora. Well, I can tell you this: the rest of Tex's story is finished, waiting to be told, and (if I say so myself) it kick's Pandora's ASS.
That being said, I think Vracar made some great points about Tex and the current state of videogames. And, honestly, I don't see Tex ever coming back with a huge budget (unless one of us wins the lottery). However, story has always been our focus and you don't need a big budget to tell a great story. Chris and I strongly believe that we can bring Tex back for his final bow and produce a game that may be scaled down in some respects, but will deliver the goods that really matter. And, if we're lucky, the game we're making now will be the gateway to bringing Tex back.
I'm sure many of you will say "we've heard this before", and I won't blame any of you for being skeptical. This is one reason why I didn't make an announcement, even though it seemed a shoo-in that we would be signing a development contract. We're always torn between wanting to share our optimism and excitement with you guys and not wanting to disappoint you when the seemingly inevitable hammer falls. But, as I said, this time is different; Chris and I have suffered through NINE years of frustration and, dammit, we're mad as hell and we're not gonna take it anymore!!!
So, you guys can expect to hear about a new game from us, hopefully by the end of this year. We can't promise a specific date, but the wheels are rolling and - for a change - we're not relying on anyone else to make it happen.
I guess that's the big stuff. I'm sure I've left out a bunch of words as I've typed this, which I always do when I'm tired, but I'm sure you'll all get the gist. Let me know in your responses whether or not you'd like to do a chat or just send me your questions. I'll be snowboarding tomorrow during the day, and then watching my beloved Patriots crush New York in the Super Bowl, but I'll be back online on Monday and I can answer your questions through Wednesday.
Good night, good luck, and keep the faith!
As mentioned in UKMPoster's message, I thought it was high time we had a chat, if you all are interested. I'm available Monday through Wednesday this week, and then unavailable Thursday through Tuesday; I can't commit to a time after then, but I'm sure we could work something out.
On the other hand, it might be easier if people just wanted to post questions for me to answer over the next few days. I'm good either way. For now, I'll pass along some information that might answer a few of the more obvious questions you'd want to ask.
First, I am no longer an employee of any software company - I started my own contracting business last year (WordPlay.LLC). Currently, I'm busy working on the Shaun White Snowboarding videogame for Ubisoft. I have other projects that I'm working on as well.
I travel to Montreal almost every month, usually for a week at a time. My home is still in Salt Lake City and I have an office I work from which has been kindly donated to me by a Mr. Chris Jones. Chris is busy running a golf simulator business, but we have continued to work together on several different projects. I think he donated the office because he likes having me around.
Now...let me tell you a story about getting games made these days:
A few months back, Chris and I were literally minutes away from signing a contract to do a new game (not a Tex Murphy game, mind you, but a game that we're quite sure you all would enjoy); unfortunately, the company received word from their financial people that they were in trouble and needed to not only avoid taking on new projects, they had to cancel several that were in development.
Luckily for us, one of the higher-ups at this company had so much faith in our project that he put us in touch with a second company. After several phone conferences, it was clear that we all shared a common vision about gaming and its future. These guys LOVED our game idea and were excited to work together - all we had to do was agree to terms and crank this new game out. A day or two later, the company reps told us they'd met with their board of directors, who'd decided that they didn't want to invest in videogames...preferring other types of media.
Just last week, another company that Chris was in negotiations with (not in regards to an adventure game, but with the possibility of doing an adventure game on the table), decided to go in "another direction".
A long, sad story...
HOWEVER, there is a silver lining to all this. We've come up with a game we love. The story and script are written. We're casting voice talent. We're working on puzzles. And Chris and I have sworn solemn oaths that this game will be produced. It's too good, too simple, too do-able not to make it happen. No matter what we have to do - donate gallons of plasma...dig through trash for recyclable bottles...sell our less-important organs - we WILL get this game done!
So what about Tex? Trust me, he's never far from our minds. Chris and I still have hopes to bring Tex back. I read the UTM thread about whether or not we could top Pandora. Well, I can tell you this: the rest of Tex's story is finished, waiting to be told, and (if I say so myself) it kick's Pandora's ASS.
That being said, I think Vracar made some great points about Tex and the current state of videogames. And, honestly, I don't see Tex ever coming back with a huge budget (unless one of us wins the lottery). However, story has always been our focus and you don't need a big budget to tell a great story. Chris and I strongly believe that we can bring Tex back for his final bow and produce a game that may be scaled down in some respects, but will deliver the goods that really matter. And, if we're lucky, the game we're making now will be the gateway to bringing Tex back.
I'm sure many of you will say "we've heard this before", and I won't blame any of you for being skeptical. This is one reason why I didn't make an announcement, even though it seemed a shoo-in that we would be signing a development contract. We're always torn between wanting to share our optimism and excitement with you guys and not wanting to disappoint you when the seemingly inevitable hammer falls. But, as I said, this time is different; Chris and I have suffered through NINE years of frustration and, dammit, we're mad as hell and we're not gonna take it anymore!!!
So, you guys can expect to hear about a new game from us, hopefully by the end of this year. We can't promise a specific date, but the wheels are rolling and - for a change - we're not relying on anyone else to make it happen.
I guess that's the big stuff. I'm sure I've left out a bunch of words as I've typed this, which I always do when I'm tired, but I'm sure you'll all get the gist. Let me know in your responses whether or not you'd like to do a chat or just send me your questions. I'll be snowboarding tomorrow during the day, and then watching my beloved Patriots crush New York in the Super Bowl, but I'll be back online on Monday and I can answer your questions through Wednesday.
Good night, good luck, and keep the faith!