Cult video gaming and the Unofficial Tex Murphy forum
Posted: April 10, 2008 • 3:05 am
Hello folks,
A month or two ago i alluded to the fact that i was attempting a research project based around this community.
Well the time has come to get some feedback from you guys, if you will indulge a few questions and perhaps even just speak about your thoughts on a few matters, that would be great!
I'm exploring the notion of cult videogames (just as there are cult movies, cult music and cult TV).
To begin, just a couple explanations (as these don't have true definitions).
Cult usually describes being offbeat, having a niche audience, being emblematic of a subculture and providing a completely furnished world for fans to take advantage of. It's not looking for just an audience but an avid audience who will consume.
A fan is someone who is obsessed with an aspect of culture, but a cult fan seems to imply a cultural identity.
Now based off what i just wrote, i believe that this community and the Tex Murphy games are an example of cult videogaming and a cult fan subculture.
First question is do you agree or disagree, and why?
What about the Tex Murphy world has drawn you to become a fan of it?
Is that same quality something you believe every member of this community shares?
Now a cult fanbase usually lengthens the world of their fandom through fan-fiction, conventions, art and other fan created media. Many members of this forum have written fiction and we've even discussed creating a fan game on more than one occasion.
Something that can be considered unique as opposed to other cult mediums is that the creators of the franchise (Chris Jones and Aaron Conners) not only frequently stop by and update us on the status of another game, but they made a bunch of radio theatre episodes to soften the blow of the cliffhanger at the end of Overseer.
Do you believe that the interactivity of videogames and perhaps the added ease of the internet make it easier for game designers to interact with their fans?
Do you think this could be a factor that differentiates cult videogames from other cult media?
One final topic is that i managed to find a list of games that would be considered cult. These include titles like Elite, Earthbound, Shunmue, Killer7, Katamari Damacy, and Shadow of the Collosus. There were two adventure games on this list as well. Grim Fandango and The Longest Journey.
The main theme i can see linking these as cult videogames is that they were all critically acclaimed but financial failures. My memory is a little shaky in regards to when Under a Killing Moon came out (other than borrowing it off a friend in grade 7), but perhaps someone here can remind me if the game was a success? I remember it being pretty big, then Pandora and Overseer becoming more and more like the other games on the cult list.
Would you agree that critical acclaim and financial failure might be a good measuring bar for cult video game status (as these games usually maintain a niche but rabid fanbase)?
Also an interesting factoid i found on the game Earthbound reminded me of something going on here. Earthbound is the 2nd game in the Mother series. in 2006, the sequel was released on the Game Boy Advance. As of yet, it has not seen an english release. The fans have done many things from online petitions to rom translations, but what struck a chord is a donation fund to send money to Nintendo to get them to release the game in the west.
The parallel to our $3000 a member fund to fund a new Tex game was enthralling.
The connections that cult fans have with their medium is inspiring. I've already kind of asked about the connection you guys have to Tex, so i won't repeat myself, but here's an interesting final question.
Does a game or series have to be dead in the water before it can be considered cult, or can this be recognized during its life span?
Please feel free to answer as many or as few questions as you wish. I would be appreciative if you would answer at least one, but feel free to weigh in with just opinions on the topic, or to reciprocate questioning to me.
I do enjoy this place and the people who inhabit it so will say thank you for being here and thank you for taking the time to read this and hopefully respond ^^
A month or two ago i alluded to the fact that i was attempting a research project based around this community.
Well the time has come to get some feedback from you guys, if you will indulge a few questions and perhaps even just speak about your thoughts on a few matters, that would be great!
I'm exploring the notion of cult videogames (just as there are cult movies, cult music and cult TV).
To begin, just a couple explanations (as these don't have true definitions).
Cult usually describes being offbeat, having a niche audience, being emblematic of a subculture and providing a completely furnished world for fans to take advantage of. It's not looking for just an audience but an avid audience who will consume.
A fan is someone who is obsessed with an aspect of culture, but a cult fan seems to imply a cultural identity.
Now based off what i just wrote, i believe that this community and the Tex Murphy games are an example of cult videogaming and a cult fan subculture.
First question is do you agree or disagree, and why?
What about the Tex Murphy world has drawn you to become a fan of it?
Is that same quality something you believe every member of this community shares?
Now a cult fanbase usually lengthens the world of their fandom through fan-fiction, conventions, art and other fan created media. Many members of this forum have written fiction and we've even discussed creating a fan game on more than one occasion.
Something that can be considered unique as opposed to other cult mediums is that the creators of the franchise (Chris Jones and Aaron Conners) not only frequently stop by and update us on the status of another game, but they made a bunch of radio theatre episodes to soften the blow of the cliffhanger at the end of Overseer.
Do you believe that the interactivity of videogames and perhaps the added ease of the internet make it easier for game designers to interact with their fans?
Do you think this could be a factor that differentiates cult videogames from other cult media?
One final topic is that i managed to find a list of games that would be considered cult. These include titles like Elite, Earthbound, Shunmue, Killer7, Katamari Damacy, and Shadow of the Collosus. There were two adventure games on this list as well. Grim Fandango and The Longest Journey.
The main theme i can see linking these as cult videogames is that they were all critically acclaimed but financial failures. My memory is a little shaky in regards to when Under a Killing Moon came out (other than borrowing it off a friend in grade 7), but perhaps someone here can remind me if the game was a success? I remember it being pretty big, then Pandora and Overseer becoming more and more like the other games on the cult list.
Would you agree that critical acclaim and financial failure might be a good measuring bar for cult video game status (as these games usually maintain a niche but rabid fanbase)?
Also an interesting factoid i found on the game Earthbound reminded me of something going on here. Earthbound is the 2nd game in the Mother series. in 2006, the sequel was released on the Game Boy Advance. As of yet, it has not seen an english release. The fans have done many things from online petitions to rom translations, but what struck a chord is a donation fund to send money to Nintendo to get them to release the game in the west.
The parallel to our $3000 a member fund to fund a new Tex game was enthralling.
The connections that cult fans have with their medium is inspiring. I've already kind of asked about the connection you guys have to Tex, so i won't repeat myself, but here's an interesting final question.
Does a game or series have to be dead in the water before it can be considered cult, or can this be recognized during its life span?
Please feel free to answer as many or as few questions as you wish. I would be appreciative if you would answer at least one, but feel free to weigh in with just opinions on the topic, or to reciprocate questioning to me.
I do enjoy this place and the people who inhabit it so will say thank you for being here and thank you for taking the time to read this and hopefully respond ^^