Just to raise some discussion...
Posted: June 03, 2005 • 2:53 pm
I typed a rant about video games in my LJ the other day which i think has some interesting points. As i thought some of the points were relevent to a community of people who love the Tex Murphy games, i thought i'd post it here and see what you guys think.
One of Dave's famous sleep deprived rants... "Why old video games are better than the ones today"
So i'm talking to my mate opticmoose about old video games.
See last week i got dosbox running two of the classics of my old game collection. "Wing Commander: Privateer" and "The Pandora Directive". Since he loves old games too, he hunted down "Out of This World" and "Flashback" and sent them to me. I haven't played these games in yonks. They just don't make games like that anymore.
You sit down and watch the intro to Out of This World. Go on, find a copy, get dosbox and do it! Play the first level. How the hell did a game with such crappy graphics and almost no sound become so immersive and captivating? Ok, so the graphics were jaw dropping for the time. Still, everything is pretty basically designed but superbly animated. The direction on the cut scenes is tops too. And the fun factor! Figuring out just what the smeg to do after you've died for the gazillionth time! Ok, so there's a level of frustration, but it's quite a journey none the less. For Flashback, they took their award winning formula and stuck it into overdrive. That game never gets boring for me.
So anyways, my point.
I guess you could call this similar to what Penny Arcade did. I'm wondering when the game industry started becoming like Bollywood. That's right, i call it Bollywood cause it seems that they crap out millions of games these days without fixing the problems, and almost all of them are $#it. There are a few hollywood productions, but their wow factor is more about sight and sound than fun and freedom.
Maybe that's the problem. Tim Schaffer, the guy behind the wonderful adventure game "Grim Fandango" said that he thought the games industry went downhill after graphics were introduced. His reasoning is graphics came along and brought limitations with them. Now i personally think he's a bit off base because text adventures had their limitations too, but i can see where he's coming from. As the technology got more advanced, the scope of the games got smaller. There was less freedom, there was less content. What we got was a semi-linear thrill ride that made us think the game had been worth our while. I guess perhaps i can liken it to when i saw Episode 2. When i got out of that cinema, i was on a geek high. I thought it was the greatest thing i'd seen. The next day, the cracks started appearing in the armour. Day later, it fell apart.
If i had to pick a game where this really started to become evident to me, it would probably have to be Quake 3. There were probably ones before that but this sticks out in my mind. Quake 3 wasn't a game. Quake 3 was an interactive graphics engine. It had all the content of a shaved badger, and as you're probably thinking to yourselves, that doesn't even make sense. What can i say? I should have been asleep hours ago. I have to work again tonight too. Anyway, what i've typed here is a long step away from the small amount of discussion i had with my mate Cam but there's one more interesting point i want to bring up.
Now some of my favourite games are from what we call the fmv era. Not many gamers looks upon those years with much fondness. It was the mid-ninties and in my mind i think the middle ground between the games of old and the games of new. Now the reason most gamers hate this era was because of the crap produced using the technology. I will admit that only a small percentage of games from that era i look at fondly. The rest have more ham than a butcher shop's window. I think it's the technology that made it the middle point. People were still making the old types of games but suddenly everyone was like, "we can improve our games by having actors instead of animated sprites!". Games i look upon fondly of that era that i've played are the Tex Murphy games, Wing Commander 3, Wing Commander 4, Gabriel Knight 2 and Spycraft. Oh and i guess The 7th Guest isn't too bad, but i'm being nice mentioning it here.
still, the reason why a lot of the fmv games sucked was because those limitations started cropping up with the new technology. I really want to play Privateer 2 because apparently while being a fmv game, it still has the scope and freedom of the original sprite game.
So yeah, that's my spiel for now. I'm sure many points will come to me afterwards. Just a few things to end with. I'm talking about PC gaming here. Consoles are kind of a different kettle of fish. Maybe i'll approach that topic another day. I grew up on both. I got my first PC and my Nintendo around the same time in my childhood. Before that i was playing Atari at my best friend's place and playing Rampage, Paratropper, Alley Cat and Police Quest on my Dad's computer at work.
Also, i find it funny that i recently spent a grand upgrading my computer to the point where i can play Doom 3 with almost full features and no slowdown, and i spend my time playing dos games on a dos emulator.
So, thoughts on this dissertation?
One of Dave's famous sleep deprived rants... "Why old video games are better than the ones today"
So i'm talking to my mate opticmoose about old video games.
See last week i got dosbox running two of the classics of my old game collection. "Wing Commander: Privateer" and "The Pandora Directive". Since he loves old games too, he hunted down "Out of This World" and "Flashback" and sent them to me. I haven't played these games in yonks. They just don't make games like that anymore.
You sit down and watch the intro to Out of This World. Go on, find a copy, get dosbox and do it! Play the first level. How the hell did a game with such crappy graphics and almost no sound become so immersive and captivating? Ok, so the graphics were jaw dropping for the time. Still, everything is pretty basically designed but superbly animated. The direction on the cut scenes is tops too. And the fun factor! Figuring out just what the smeg to do after you've died for the gazillionth time! Ok, so there's a level of frustration, but it's quite a journey none the less. For Flashback, they took their award winning formula and stuck it into overdrive. That game never gets boring for me.
So anyways, my point.
I guess you could call this similar to what Penny Arcade did. I'm wondering when the game industry started becoming like Bollywood. That's right, i call it Bollywood cause it seems that they crap out millions of games these days without fixing the problems, and almost all of them are $#it. There are a few hollywood productions, but their wow factor is more about sight and sound than fun and freedom.
Maybe that's the problem. Tim Schaffer, the guy behind the wonderful adventure game "Grim Fandango" said that he thought the games industry went downhill after graphics were introduced. His reasoning is graphics came along and brought limitations with them. Now i personally think he's a bit off base because text adventures had their limitations too, but i can see where he's coming from. As the technology got more advanced, the scope of the games got smaller. There was less freedom, there was less content. What we got was a semi-linear thrill ride that made us think the game had been worth our while. I guess perhaps i can liken it to when i saw Episode 2. When i got out of that cinema, i was on a geek high. I thought it was the greatest thing i'd seen. The next day, the cracks started appearing in the armour. Day later, it fell apart.
If i had to pick a game where this really started to become evident to me, it would probably have to be Quake 3. There were probably ones before that but this sticks out in my mind. Quake 3 wasn't a game. Quake 3 was an interactive graphics engine. It had all the content of a shaved badger, and as you're probably thinking to yourselves, that doesn't even make sense. What can i say? I should have been asleep hours ago. I have to work again tonight too. Anyway, what i've typed here is a long step away from the small amount of discussion i had with my mate Cam but there's one more interesting point i want to bring up.
Now some of my favourite games are from what we call the fmv era. Not many gamers looks upon those years with much fondness. It was the mid-ninties and in my mind i think the middle ground between the games of old and the games of new. Now the reason most gamers hate this era was because of the crap produced using the technology. I will admit that only a small percentage of games from that era i look at fondly. The rest have more ham than a butcher shop's window. I think it's the technology that made it the middle point. People were still making the old types of games but suddenly everyone was like, "we can improve our games by having actors instead of animated sprites!". Games i look upon fondly of that era that i've played are the Tex Murphy games, Wing Commander 3, Wing Commander 4, Gabriel Knight 2 and Spycraft. Oh and i guess The 7th Guest isn't too bad, but i'm being nice mentioning it here.
still, the reason why a lot of the fmv games sucked was because those limitations started cropping up with the new technology. I really want to play Privateer 2 because apparently while being a fmv game, it still has the scope and freedom of the original sprite game.
So yeah, that's my spiel for now. I'm sure many points will come to me afterwards. Just a few things to end with. I'm talking about PC gaming here. Consoles are kind of a different kettle of fish. Maybe i'll approach that topic another day. I grew up on both. I got my first PC and my Nintendo around the same time in my childhood. Before that i was playing Atari at my best friend's place and playing Rampage, Paratropper, Alley Cat and Police Quest on my Dad's computer at work.
Also, i find it funny that i recently spent a grand upgrading my computer to the point where i can play Doom 3 with almost full features and no slowdown, and i spend my time playing dos games on a dos emulator.
So, thoughts on this dissertation?