new post from Aaron at Big Finish Games
It's been an interesting couple of months for us. I think 3 Cards to MIDNIGHT stirred up a lot of interest because it was the first game Chris and I had done for a long time. People tried it out and, while a lot of people liked it (some even LOVED it
), it wasn't as close to a Tex Murphy game as some had hoped (even though we'd tried to make clear that it wasn't going to be).
We've learned some important things in the past year, the biggest one being that, while the casual games market is huge, it's not good for 3rd party developers like Big Finish, Inc. We've had literally hundreds of thousands of people download our games for the free 60 minute trial; of those, less than 5% actually purchase the game. And that's TYPICAL. As far as I know, games rarely get even close to a 10% attach rate.
Then, when you factor in the tiny cut we get from the distributors - usually 30% or less of the discounted purchase price - the "huge" casual game market does not pay off at all.
Our hope with the 3 Cards series was to create a game that would be casual enough to appeal to casual gamers, but offer enough story and challenge to please the more core adventure gamers; after making these two games, I'm not sure it's even possible. Many casual gamers aren't patient enough to get into the story and think even the easiest difficulty levels are too hard, while many adventure gamers find the structure too restrictive and repetitive. We used to think that there was some crossover there (and maybe there will be in the future), but what makes a successful casual game is mostly a direct contradiction to adventure design.
At this point, Chris and I in deep discussions about our future. Unless something significant changes in the casual market, it's just not viable for us as a 3rd party developer. The only way to make any money at all is to do contract work (which we are doing) and get paid to develop a game for a publisher. It doesn't pay much, but it's guaranteed income and that keeps us in business.
In the near future, expect to hear an announcement about a return to our roots: a traditional (though updated and contemporary) adventure game. This may be our swan song, but we're not going to die on the vine without shooting off all our ammo in one last attempt. We feel a bit like Butch and Sundance down in Bolivia...let's just hope for a happier ending!
To everyone who reads this: Thanks for your support - we're doing this for you guys!
Aaron
We've learned some important things in the past year, the biggest one being that, while the casual games market is huge, it's not good for 3rd party developers like Big Finish, Inc. We've had literally hundreds of thousands of people download our games for the free 60 minute trial; of those, less than 5% actually purchase the game. And that's TYPICAL. As far as I know, games rarely get even close to a 10% attach rate.
Then, when you factor in the tiny cut we get from the distributors - usually 30% or less of the discounted purchase price - the "huge" casual game market does not pay off at all.
Our hope with the 3 Cards series was to create a game that would be casual enough to appeal to casual gamers, but offer enough story and challenge to please the more core adventure gamers; after making these two games, I'm not sure it's even possible. Many casual gamers aren't patient enough to get into the story and think even the easiest difficulty levels are too hard, while many adventure gamers find the structure too restrictive and repetitive. We used to think that there was some crossover there (and maybe there will be in the future), but what makes a successful casual game is mostly a direct contradiction to adventure design.
At this point, Chris and I in deep discussions about our future. Unless something significant changes in the casual market, it's just not viable for us as a 3rd party developer. The only way to make any money at all is to do contract work (which we are doing) and get paid to develop a game for a publisher. It doesn't pay much, but it's guaranteed income and that keeps us in business.
In the near future, expect to hear an announcement about a return to our roots: a traditional (though updated and contemporary) adventure game. This may be our swan song, but we're not going to die on the vine without shooting off all our ammo in one last attempt. We feel a bit like Butch and Sundance down in Bolivia...let's just hope for a happier ending!
To everyone who reads this: Thanks for your support - we're doing this for you guys!
Aaron
Samantha
Once you start down the dark path, forever will it dominate your destiny.
Once you start down the dark path, forever will it dominate your destiny.
Thank you very much, Sam!
Doesen´t really sound good at all.
And it sadly reminds me of the recent words of Casebook co-creator Sam Clarkson in our interview.
Doesen´t really sound good at all.
And it sadly reminds me of the recent words of Casebook co-creator Sam Clarkson in our interview.
The general response from the casual crowd has been that the navigation in Casebook is difficult (because they aren't used to FPS style movement) but the minigames and other aspects work well for them. Flip that over for the adventure crowd: they can handle the navigation but find the minigames and evidence sorting too simplistic and automated...
I guess the holy grail in the casual adventure game genre is to make a game that keeps both parties (both casual and traditional adventure gamers) happy, but realistically, I don't feel it's entirely possible. It sounds nice in theory, but personally I think it's like Hollywood trying to make a blockbuster film for everyone... ultimately it becomes too watered down and isn't a great film because you can't please everyone at once. For future projects I would prefer to focus on a game which has a specific audience in mind.
Bummer... Disheartening news indeed... Though I'm happy to hear that they are doing what they must to stay in business...
It would be much easier to just close the doors and go look for individual jobs with other companies, but they are doing what they have to in hopes for something to break in the future...
Best we can do is continue to support them as we have been and hope they catch the break they are looking for soon...
It would be much easier to just close the doors and go look for individual jobs with other companies, but they are doing what they have to in hopes for something to break in the future...
Best we can do is continue to support them as we have been and hope they catch the break they are looking for soon...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Yeah Jen that's how I felt. At first I was all excited Aaron responded to my post but then when I finished reading his message, I felt so depressed.
They are fighters, and I hope they'll pull through. I'm still wishing for the Path A ending and not Path C.
They are fighters, and I hope they'll pull through. I'm still wishing for the Path A ending and not Path C.
Samantha
Once you start down the dark path, forever will it dominate your destiny.
Once you start down the dark path, forever will it dominate your destiny.
yeah the casual gaming market took a massive dive as the GFC hit, I could say it was a matter of bad timing. They weren't to know this just as everyone else in the industry didn't.
All I can say is I hope they come out with something great that moves towards a more hardcore niche in the future and gives us the fans something to go crazy about.
All I can say is I hope they come out with something great that moves towards a more hardcore niche in the future and gives us the fans something to go crazy about.
According to Aaron, a while back, if we want the Quality we got in Pandora it would take 8 figures... I believe the sum was 12,000,000 he said they needed... But that was back in the day when everything was at its highest in costs, {equipment, actors, etc}...Demonlawyer wrote:I keep hoping to win the lottery and use a seven figure sum to finance a Tex game.
It's a real long shot but I'd love it to happen.
So I'm sure we could get a Fantastic game for 7 figures...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
You see, if you went and worked for them you could pull one of them to the side before every flight and saying something like, "You Want A Safe Takeoff?" while doing that thing with your hand that bellhops do at fancy hotels {where they rub there thumb back and forth over their index and middle fingers}... 
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...