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GOG is having an tex realated thing

Posted: October 01, 2011 • 11:04 am
by dread

Re: GOG is having an tex realated thing

Posted: October 01, 2011 • 7:36 pm
by plumgas
gee lord raptor has already posted a question on more up to date info on the book, I will have to ask another question.

Re: GOG is having an tex realated thing

Posted: October 03, 2011 • 7:27 pm
by LordRapture
Sorry if I stole some of your thunder Lynne! :shock:

-Parker

Re: GOG is having an tex realated thing

Posted: October 03, 2011 • 7:55 pm
by plumgas
:lol:

there is about 7 pages of questions the last time I looked.

Re: GOG is having an tex realated thing

Posted: October 05, 2011 • 2:12 am
by Sai
10 pages now :) Looks like others already asked many things I would of asked. Plus I seem to be past the deadline for asking questions but I'll throw in a few on the offchance.

Re: GOG is having an tex realated thing

Posted: October 05, 2011 • 4:38 pm
by plumgas
For those of you who want to know what questions we'll send over to Aaron, here they are:

If no future Tex Murphy games can be developed at a commercial level, how would you feel about a community of game developers and Tex Murphy fans creating an episodic series based on the story from the Radio Theater, or your yet-to-be released novel? This has been done with The Silver Lining, the free, fan made episodic King’s Quest series, and with great success.

In the late part of the last millennium, you mentioned that outlines for three separate Tex Murphy stories were written, to possibility become games with the titles of Chance, Polarity, and Trance. A few years later, the Tex Murphy Radio Theater was released, and you have mentioned that you are currently writing a new Tex Murphy novel. How do all these stories fit with one another? We know that the Radio Theater begins immediately after the end of Overseer, but it’s only a small part of something much bigger. Will the novel begin where the Radio Theater left off, and will it conclude all future Tex Murphy stories? Also, how to do Chance, Polarity, and Trance tie into all of this? Have they been combined into one big story that will told with the novel, or are they other stories entirely, beyond what will be contained in the novel?

Clearly Tex Murphy is inspired by hardboiled detectives like Marlowe or Spade. Was it always intended to set the games in a dystopian future instead of the 30's/40's era? Why did you place the story in the future anyways?

Replaying The Pandora Directive a few years ago, Tex sometimes mentioned "rules for a P.I.", for example: Rule #2 Hide from people with guns. It features as an actual book in Overseer, but only a few rules are mentioned. Was a full list ever compiled? :)

If you made a Tex Murphy game today how much different would it be? What would it look like?

If someone would make a full-budget Hollywood movie out of Tex Murphy's adventures, who would you like to see in the role of Tex and Chelsee? (Beside their original actors, of course.)

Re: GOG is having an tex realated thing

Posted: October 05, 2011 • 10:39 pm
by Sai
It's a shame they can only pick 5 questions max for this session, there were a lot of good questions posted. :) From past interviews with other devs though it looks like the staff may add in their own questions, so maybe some of those will overlap with some of the fan questions that were left out. It's nice either way to see so many Tex fans on GOG for there to of been so many pages. :D

Re: GOG is having an tex realated thing

Posted: October 06, 2011 • 1:07 am
by plumgas
yep there are just adding the 5 questions to their own. too bad they haven't posted their questions.