For those of you who want to know what questions we'll send over to Aaron, here they are:
If no future Tex Murphy games can be developed at a commercial level, how would you feel about a community of game developers and Tex Murphy fans creating an episodic series based on the story from the Radio Theater, or your yet-to-be released novel? This has been done with The Silver Lining, the free, fan made episodic King’s Quest series, and with great success.
In the late part of the last millennium, you mentioned that outlines for three separate Tex Murphy stories were written, to possibility become games with the titles of Chance, Polarity, and Trance. A few years later, the Tex Murphy Radio Theater was released, and you have mentioned that you are currently writing a new Tex Murphy novel. How do all these stories fit with one another? We know that the Radio Theater begins immediately after the end of Overseer, but it’s only a small part of something much bigger. Will the novel begin where the Radio Theater left off, and will it conclude all future Tex Murphy stories? Also, how to do Chance, Polarity, and Trance tie into all of this? Have they been combined into one big story that will told with the novel, or are they other stories entirely, beyond what will be contained in the novel?
Clearly Tex Murphy is inspired by hardboiled detectives like Marlowe or Spade. Was it always intended to set the games in a dystopian future instead of the 30's/40's era? Why did you place the story in the future anyways?
Replaying The Pandora Directive a few years ago, Tex sometimes mentioned "rules for a P.I.", for example: Rule #2 Hide from people with guns. It features as an actual book in Overseer, but only a few rules are mentioned. Was a full list ever compiled?
If you made a Tex Murphy game today how much different would it be? What would it look like?
If someone would make a full-budget Hollywood movie out of Tex Murphy's adventures, who would you like to see in the role of Tex and Chelsee? (Beside their original actors, of course.)