Your Personal Goal for Kickstarter Donations

How much are YOU willing to give when the Kickstarter drive starts?

$5
0
No votes
$15
2
6%
$50
3
8%
$100
7
19%
$250
8
22%
$500
6
17%
$1000
6
17%
$2500
3
8%
$5000
0
No votes
$10,000+
1
3%
 
Total votes: 36

Last edited by Lindhorst on April 01, 2012 • 8:34 pm, edited 1 time in total.
So, what is your personal goal when Project Fedora opens up on Kickstarter? I'm going to save up at least $500, hopefully get to $1000 by the time the fundraising starts. I'm not even terribly concerned about the benefits at the moment. I'm just glad I can finally contribute to the next Tex game!

EDIT: Added an actual poll, somewhat similar to the one over at BF's page.
thanks for your support, I hope to give us much as I can. Presently building a new house so my funds are stetched but I am sure I can spare 100-200. As far as rewards well my reward would be the new game after all these years.
Lynne
tex murphy is back in town
Right on, yeah! I mean, I'd love to be an extra and all (I can totally fly myself out to SLC ;-) but really, I'm on board just for the love of the game. It's been so encouraging seeing thousands of people who want adventure games back and what would the genre be without Tex? I remember reading a post here a couple years ago about the community actually pulling together to raise money for a new Tex game, but the community was told no.

But now, Kickstarter has changed everything. It's the perfect venue for projects like this and a way for people like me and you to make an active difference in an industry that has been closed off to wonderful niche games like these. Personallly, I think we've only just begun to see what Kickstarter and it's mission is capable of. My hope is that there will be a commercial revolution where the buyer interacts and funds the creators directly, making publishers obsolete. I can't wait for May 15th and all the love that will be directed towards Big Finish and the entire team.

My only concern is that too many games will use this tactic too quickly and the public will have a bit of "funding fatigue". Hopefully that won't be the case, and people can pick and choose a couple of projects each year to solidly support. That is my goal at least. Cheers!
To be honest how it is marketed will have some bearing on what I give. Seeing something I really like could entice a poor man like me to take more of a hit. However I'm willing to go blind to an extent.
il gladley give my whole gaming budget for that month witch goes as far as 250$ i even have to put diablo 3 on hold for a whole month, witch is a nother game i have waited 12 years for. and thats hard cause i have bocked the collectors edition allready.
I anticipate a $50 launch price so that's how much I'll commit to. However I'm prepared to go higher than that depending on what they offer and where they are in the project's pipeline.
By the way, the guys are making this a true FMV game, right? I'd imagine that this particular type of game would be way cheaper to make than back in the day. I mean, you can buy a DSLR camera for under $1000 and it will look glorious. I'd love to see what sort of innovation they could come up with in a FMV game for today.

Anyone have any ideas on how they might approach it, or how you would like them to approach it? I've just started thinking about it, and I really have no idea how it will turn out.
I believe they've hinted in recent interviews that they'd like to continue it in FMV for a Tex Murphy game (thought not for other games they make).
Q: The charm of the Tex Murphy games are most certainly the Full Motion Video sequences. Back in the 90s, FMV was considered a big "gimmick" but some people, such as myself, believe it to be a valuable story-telling device. Considering your experience with more recent video game technologies, do you believe that FMV could still be used in a valuable way today, despite the fact that major publishers are terrified to use it in any way (It's all about them 3D graphics today? In the same vein, if you were approached to work on another Tex Murphy game, would you require it to have some kind of FMV in it?

A: There were so many questions about FMV, I’ll try to address my feelings about it in this answer.
The biggest issue with FMV is that it isn’t compatible with the game environment; you really have to shift modes and today’s games are all about seamlessness. For some people, there’s also a disconnect between the graphic quality of FMV versus the CG world, though graphics are so much more realistic now, the gap isn’t quite as wide.
If we were to bring Tex back, I would want to use FMV – primarily because that’s the expectation and people are used to the modal shift. Doing FMV in a new game? Not too sure. That being said, I love well-done FMV and would enjoy seeing it done well in a contemporary game.
In an interview they mentioned that they had always tried to keep to the cutting edge of technology for the Tex Murphy games and with Overseer they eagerly filmed it in higher quality for DVD before DVD was widely used so they were forced to also produce a CD version which I think was the one more widely distributed. I don't think I ever played the DVD one. So naturally for a new Tex game they could do it in HD as standard. I also think that 3D graphics have come a long way, so long as they're able to get someone decent to render it all (there are still low res 3D being produced, as it depends on budget). Plus of course there is all the massive amounts of things you can now do with things like After Effects and other post-production software is much more advanced now.

I think their dedication to pushing what video could do back in the 90s really shows since I think Pandora Directive and Overseer hold up pretty well. So I'd be really interested to see what they can do with todays tech assuming they get the right budget for it.

More about how they pushed the tech in this interview:
http://www.adventureclassicgaming.com/i ... views/389/

There was a FMV game produced in more recent times called Darkstar, however though it was released in 2010 or so, it was first filmed in 2004 and wasn't filmed in HD. Plus I think Overseer looked better in terms of the environment, atmosphere and blending of actors into the scenes (thought I'm just basing that on the trailers on Youtube for Darkstar). But then Overseer may have had a bigger budget in comparison so I just hope that the Kickstarter budget will be enough to make Tex Murphy go much further.
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy
I voted $100.00 but my pledge will be more along the lines of $200.00, there just wasn't the option to vote. Money's ready to go, just waiting for someone to flick the switch.
I'm shooting for $500, but I'm hoping I can contribute in other ways. Pantsless Shorts WILL be doing a special video to raise awareness for the Kickstarter, and I'm going to do whatever I can to make it go viral.
Tex - "Was the picture of me flattering at least?"
Lucia - "Is that even possible?"
I've waited 16 years for this.

I'm looking to give around GBP £500, so I suppose that's around 800 dollars. I'm probably like a lot of people in that I played Pandora Directive back in 1998 being intrigued by the Roswell related plot (at the time X Files, Dark Skies and other shows were very popular in the UK). I don't play alot of games now and I'm in a fortunate position to have more money than when I was 16..! As such I'll happily drop my game expenditure for the next 2 years or so on a single game based on the fun that Pandora and then UAKM and Overseer gave me (although Overseer did seem slightly less fun... but I'm hopeful for a return to form..).

For $800 I'd be looking for a credit in the game and possibly an easter egg at some point where tex reads my name and says something amusing. This shouldn't form part of the main plot though.

Obviously I'll spread the word of the Kickstarter campaign...!
I' saving up for $500.00 American. I reaaaallllyyyyy want a new Tex game!
We've come for your Daughter, Chuck!
wow, those are some great pledges. I'm hoping to swing $100.

I told me wife about it and she thought I was crazy to pay that much for a game. Sure it could be looked at as pre-ordering a game, but if they don't raise enough money the game will not get made (at least not to the standards I'm hoping for).



TrueG
well I paid $100 for pandora's box set back in 98 so to me $100 is nothing to pay for a game.
Lynne
tex murphy is back in town
I have been wondering how much people will really commit when it comes time to contribute to the game. Saying is one thing, doing is another.

But $100 is a fortune to some people and peanuts to another. It all helps though.
David