JUST AN IDEA FOR MAY 15th

on the day I was thinking that we should all stretch our pledges out a bit so we can keep the money rolling in. If we all do our pledges on the first day it could slow down. Might be idea if some of us wait till we see it slowing down & then a few of us hit kickstarter to get it moving again.

What do you all think, or do you think this is a bad idea!

Also all our video's have been promoting "gog" which is free advertising for gog so I think it would be a good idea for gog to put a little article in their general news section about kickstarter.
I just visited another game forum & people had read adventure trek interview & stated they hadn't heard of the tex news . So obviously the news hasn't been flooded enough.
Lynne
tex murphy is back in town
This news can't get around enough, if you ask me. As for the idea, it has merit, but I don't think I'll personally be able to stop myself from dropping my contribution on the first day
"The real world is bizarre enough for me." - Blue Öyster Cult
I know how you feel, It will be hard to restrain myself.
Lynne
tex murphy is back in town
A good idea to keep the contributions coming in. I wonder how that would work with the "reward" levels? Do they tally your entire contribution, or are you stuck at the specific donation level? Yes, we need to spread the news a lot more! Although, I am not very familiar with other gaming forums.
Cathy
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redcat72 wrote:A good idea to keep the contributions coming in. I wonder how that would work with the "reward" levels? Do they tally your entire contribution, or are you stuck at the specific donation level? Yes, we need to spread the news a lot more! Although, I am not very familiar with other gaming forums.
I'm wondering that too. I assume that they do add the payments by one person together-- otherwise, they'd have several identical incentive gifts for one person.

Besides, maybe some people need to put their incentives on layaway.
common sense question:
how many thousands of dollars do each one of the stretchers need to get it moving again - so everybody could see the movement?
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I plan to funnel at least 10K into this project. Kinda too bad this didn't start next year when my recent investments should have paid off. Oh well, there's always the next game.
"The real world is bizarre enough for me." - Blue Öyster Cult
Trilaan wrote:I plan to funnel at least 10K into this project. Kinda too bad this didn't start next year when my recent investments should have paid off. Oh well, there's always the next game.
:shock:

Really? I... I think I love you.
joliet_jane wrote:
Trilaan wrote:I plan to funnel at least 10K into this project. Kinda too bad this didn't start next year when my recent investments should have paid off. Oh well, there's always the next game.
:shock:

Really? I... I think I love you.
Me too!! :D
Cathy
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Ha ha Don't love me, love my mom. Without what she left me when she passed away I'd hardly be able to help at all. Don't get me wrong, upon hearing this I'd still be donating most of my next few paychecks to the Tex Murphy cause.
"The real world is bizarre enough for me." - Blue Öyster Cult
The idea is good, but I think that if Project Fedora raise a lot of money on the first day, like double fine, medias will have interest in this kickstarter campaign. More interest we have of the press, more people are going to back! So, I think we should all put all our money in the first 24hours. Like someone else said on this forum, people loves successfull projects.
That was ME! And I'm hitting early, and hitting HARD!!!!
So, it was you... I think you are 100% right on this point. We need this campaign to be big! We need to make people realize that Tex fans are here, and ready to give money, a lot of money! People remember a good start, but not the bad days of a campaign.

I'm so happy that AC and CJ took time to make a good pitch video. The Jane Jensen campaign has been rushed, and now, it's hard to meet the initial goal.

I also think that media are going to speak about the Tex campaign because of the resurection of FMV. For the moment, DFA, LSL, and Moebius are classical point and click. Tex Murphy is different. They have something else to say than "another revival of an adventure game franchise".

One idea I have for this campaign is to promote it on other sites than gaming sites. Sites about movies, cinema, and all. When UAKM was released, back in 1994, every magazine was saying "Hollywood meets the game industry". In a certain way, Tex Murphy is not only a part of the gaming history, but also a part of the cinematographic history! People I know who loves Tex games are more into movie than into FPS, RPG's, or games in general...

I've started to write (in french) an article about the FMV golden era, and the links between hollywood and the game industry. I'll send it to some movie sites to give them ideas if they want.

The FMV genre died some years ago, so did adventure games. And now that adventure games has been resurrected, it's time to do the same with FMV!
OK, I can handle that. I'll give as much as I can right away, and I'll figure out how much I want to set aside for buying advertising. I know for sure that I'm getting an online ad somewhere.
dkbtf wrote:
The FMV genre died some years ago, so did adventure games. And now that adventure games has been resurrected, it's time to do the same with FMV!
Calling Tex an FMV game might be a trap-- a Night Trap.

Y'know, this is something I've never really understood-- why does everyone call Tex Murphy an FMV game when it really isn't? After UAKM the gameplay was a rendered 3D environment, so you could really feel like you're there. Only the cutscenes were FMV. Which makes sense-- you couldn't render decent acting back then. This was before Toy Story (amazing to think of it now).

Meanwhile, most other 90s "FMV" games were awful and sometimes used nothing but video. If you don't remember, Spoony's "FMV Hell" series can explain the depths of this foul sewer... shark.

I really want to see Chris on screen again, but he's nearing 60, and if he doesn't want that for Tex that's fine. If they decide to go for CGI instead, I'd be OK with that.
Last edited by Sai on May 04, 2012 • 3:25 pm, edited 8 times in total.
why does everyone call Tex Murphy an FMV game when it really isn't? After UAKM the gameplay was a rendered 3D environment, so you could really feel like you're there. Only the cutscenes were FMV.
I think games like 7th Guest are considered FMV games too though they have 3D environments. But the story, character dialogue and any action is told with FMV sequences.

Personally I don't think Tex Murphy being an FMV game series is a bad thing. But I seemed to only play the gems of the FMV era back when they were being made.

* The Tex Murphy series were everything that were good about FMV, particularly when they got Adrian Carr on board with Pandora Directive to really ramp up the direction.
* Gabriel Knight 2: beast Within had some corny acting at times (sometimes intentionally) but when it wasn't poking fun at itself it told a captivating story that was very well done so its well respected (perhaps even the one quite a few most remember from the series?).
* The lesser known Black Dahlia had decent acting and direction with plenty of atmosphere and a gradually unfolding mystery that grew bigger.
* Toonstruck was pure comedy and a mix of FMV and cartoon animation, starring the great Christopher Lloyd it was a fun romp.
* The only FMV game I played that I was dissapointed in back then was X-Files The Game, but not because the game itself was poor, but just because they had barely any screen time for Mulder and Scully despite the marketing for the game featuring them a lot (for obvious reasons), plus it was kinda short.

Every game has its pros and cons but overall I found my experiences with these games very memorable and enjoyable whilst I'm sure there are a lot of other games I've played and totally forgotten about completely. I guess if the directing is done decent and the gameplay is good the FMV aspect can make these games endear themselves to you.

I think it was through the internet later that I realised the bad reputation of FMV games though and the ones others had to endure. I really enjoyed Spoony One's FMV Hell videos, the Phantasmagoria 2 playthrough was especially hilarious, I can understand the current disdain against FMV games because of what else was coming out back then. Therefore I hope that at least one part of the Kickstarter page focuses on demonstrating what made the Tex Murphy series stand apart from the other games people tend to think of from the genre that were lacklustre and only saving grace being the "so bad its good" comedy aspect of a B-movie. Otherwise many may dismiss it completely. For those new to the series it would help to demonstarte what a new game could do in terms of pushing the genre in terms of the quality of the film production. Plus previous Tex games all tried to use latest technology so perhaps a new Tex game will be able to do that (utilising new 3D software for the environemnts for example, HD video etc.) depending on the funding, again something to state on the Kickstarter perhaps about the budgeting.

The concept behind FMV games, mostly being movie driven to tell the story etc. seem to be making a bit of a well-received comeback lately with games like Heavy Rain and the more recent Tell Tale games like The Walking Dead. But they're still not always getting the whole movie direction aspect right, as the Jurassic Park game has gotten bad feedback I think (just from playthroughs I watched thats the vibe I get and some reviews refer to it as "hammy"). So a CGI generated movie-driven game doesn't necessarily mean it'll always be well-received. I think if done right a new FMV game could work, but of course it will require some convincing from those unfamiliar with Tex Murphy's past games.
I really want to see Chris on screen again, but he's nearing 60, and if he doesn't want that for Tex that's fine. If they decide to go for CGI instead, I'd be OK with that.
I think Big Finish hinted that it will be FMV (quoted here)
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy