Vote for your top three new locations on Chandler Ave

sam10100 wrote: I'll play Tex until he gets killed permanently in a fiery explosion because he definitely won't die in his sleep.
yeah, in explosion, IN SPACE!
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Chandler wrote:Has everyone forgotten that Tex died at the end of Overseer? He's being brought back from the dead to take on a mission assigned to him by some higher powers (James Earl Jones is a higher power, wouldn't you agree?). I don't think an ordinary life (marriage, kids, house, etc.) is in the cards for him.
I don't believe Tex died at the end of Overseer. It was just a tranq dart.
Bjyman wrote:
Chandler wrote:Has everyone forgotten that Tex died at the end of Overseer? He's being brought back from the dead to take on a mission assigned to him by some higher powers (James Earl Jones is a higher power, wouldn't you agree?). I don't think an ordinary life (marriage, kids, house, etc.) is in the cards for him.
I don't believe Tex died at the end of Overseer. It was just a tranq dart.
Yeah; I think Radio Theatre continues along that line.
dcat151 wrote:
Bjyman wrote:
Chandler wrote:Has everyone forgotten that Tex died at the end of Overseer? He's being brought back from the dead to take on a mission assigned to him by some higher powers (James Earl Jones is a higher power, wouldn't you agree?). I don't think an ordinary life (marriage, kids, house, etc.) is in the cards for him.
I don't believe Tex died at the end of Overseer. It was just a tranq dart.
Yeah; I think Radio Theatre continues along that line.
Agreed, and my mind may just be filling in the blanks, but I thought I could see a tranq dart on Chelsee for a split second when she gets shot.

As for the choices of new locations, I'm sadly disappointed that there seems to be little love for the Church of Crazy Gary... I loved Gary and his insane ramblings against the horror that is meat and I completely agree that the Church coupled with and Inspector Burns BBQ restaurant sounds like a perfect give and take side story. My third choice would be a tossup between a Pet Shop, complete with awesome creepy mutant pets, like the experiments seen in Overseer, and a Home for the Old and Bewildered. There are definitely some other good options on the list, and I hope more than 3 make it into the new Chandler Avenue.

Oh, and I must be the only one who doesn't care that much for the Rival PI thing... If it works in the story already, fine, but them asking about it tells me that it's a new idea and they'd be shoehorning it into the current plot, which rarely goes well.
Bjyman wrote:I don't believe Tex died at the end of Overseer. It was just a tranq dart.
Thanks for the correction. I'm obviously confusing 2 of the games. My excuse is that it's been a long time since I played. That, and I'm ollllddd.
LockeCole wrote:Agreed, and my mind may just be filling in the blanks, but I thought I could see a tranq dart on Chelsee for a split second when she gets shot.

As for the choices of new locations, I'm sadly disappointed that there seems to be little love for the Church of Crazy Gary... I loved Gary and his insane ramblings against the horror that is meat and I completely agree that the Church coupled with and Inspector Burns BBQ restaurant sounds like a perfect give and take side story. My third choice would be a tossup between a Pet Shop, complete with awesome creepy mutant pets, like the experiments seen in Overseer, and a Home for the Old and Bewildered. There are definitely some other good options on the list, and I hope more than 3 make it into the new Chandler Avenue.

Oh, and I must be the only one who doesn't care that much for the Rival PI thing... If it works in the story already, fine, but them asking about it tells me that it's a new idea and they'd be shoehorning it into the current plot, which rarely goes well.
I voted for the Church of Crazy Gary, but never thought of that Inspector Burns angle. I really like it. I'll be rooting for Gary :) I also voted for the pet store. I can imagine the owner having illegal black market pets like geigers in some dark backroom. I think that would fit Chandler Ave. well.

I also agree with you on the rival PI idea. For the same reason, I'm not keen on the idea of "sidequests" where Tex looks in the paper or whatever and finds things to solve. Tex will be out there trying to find out what happened to him/Chelsee. Narratively, it makes no sense for him to go wandering off to find somebody's "lost poodle" unless it is a means to specific, plot-related end.
I like Crazy Gary and hope that he is still there ranting away in that alley, it suits him :lol: Then we could have both another business on Chandler and Crazy Gary back. Similarly Clint is already confirmed to be back so if the Chocoholic Detox Center doesn't make it in (which is a very funny idea, would be interesting to see Clint trying to quit chocolate) it seems he will return in some other form. I do hope to see Inspector Burns on TV etc. too. Honestly there was just too many good choices it was tough!! Hope we get to see them in future Tex games ;)

I voted for the pet shop too. I would love to see what mutant or generally strange creatures Aaron would come up with and what Tex would say to comment on them. They could also be useful in your inventory like the Geiger pet from UAKM.
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy
Matthew Buckstein wrote: I also agree with you on the rival PI idea. For the same reason, I'm not keen on the idea of "sidequests" where Tex looks in the paper or whatever and finds things to solve. Tex will be out there trying to find out what happened to him/Chelsee. Narratively, it makes no sense for him to go wandering off to find somebody's "lost poodle" unless it is a means to specific, plot-related end.
I'm actually going to throw my hat on the other side of this argument, so to speak. I think if eloquently done, that the little sidequests, and mini-cases within a case could be the bread and butter of a new Tex adventure, and be what pulls in a new audience. Imagine you hit a brick-wall in the main case you're working on, that brick-wall being money. Or something like the same. Well Tex is a P.I. afterall, and instead of rummaging around in a sewar to find money packs, he could pound the pavement and put in some detective work. It's what he does for a living right? We've always been shoe-horned into one path with Tex, whatever the current case may be. But any real P.I. has several things on his docket. It's just a matter of prioritization. This rival P.I. company could be a place where he "leeches" some jobs, and "ruffles" some feathers to keep his coffers up as he's trying to piece together the bigger picture.

I think in that sense it would make the world feel more real, and give you the sense of really BEING Tex, and BEING a P.I.

Probably not the popular opinion though. Just my two pennies.
I'm not fat ... I'm festively plump.
Under A Killing Moon had a sidequest. It was doing the case for Fran. Also you had an individual case, Rook's burglary, before the main plot even began. In Pandora I consider the case for Emily a sidequest Tex had to do to get the information he wanted from Emily due to Gus keeping things on a tight leash. However Emily's case happened to be part of a bigger picture of what Tex was pursuing. But I see some sidequests working. I considered the case for Fran to be fun. I don't even have anything against simultaneous sidequests, if done in moderation, where you have to have progression on one sidequest to get somewhere on another. I believe I'm being inspired by Noir. Anyways Tex has always had sidepuzzles like getting Crazy Gary to cooperate it just isn't blatant about it.
That's an interesting angle. I had always considered that side quests, by definition, could have nothing to do with the main quest. So, Fran's quest was really part of the main quest; cause Tex needed the info from Fran. I can see how it could be viewed both ways.
Bjyman wrote:Under A Killing Moon had a sidequest. It was doing the case for Fran. Also you had an individual case, Rook's burglary, before the main plot even began. In Pandora I consider the case for Emily a sidequest Tex had to do to get the information he wanted from Emily due to Gus keeping things on a tight leash. However Emily's case happened to be part of a bigger picture of what Tex was pursuing. But I see some sidequests working. I considered the case for Fran to be fun. I don't even have anything against simultaneous sidequests, if done in moderation, where you have to have progression on one sidequest to get somewhere on another. I believe I'm being inspired by Noir. Anyways Tex has always had sidepuzzles like getting Crazy Gary to cooperate it just isn't blatant about it.
These sorts of sidequests are what I was referring to when I said they are a means to a clear story-related end. Tex knew Emily knew Malloy and needed information from her, so he helped with her problem. Tex also needed information from Francesca and the only way she would help is if he helped her. That kind of stuff is fine.

My problem would be random little sidequests with nothing to do with Tex's end goal. Tex was shot, kidnapped and has been missing for years. He has no idea what happened to him or where Chelsee is. Narratively, it doesn't make sense for him to go off taking random cases with no real goal.

Many PIs do take on multiple cases at once in real life. But I doubt if one who was on a case that affected him so personally and that involved the disappearance of the love of his life would be taking the time away from that to solve cases posted in the back of a newspaper or something.

I also think, that unless there is a very small number of these sidequests, they will likely end up being simplistic, throwaway things that you will be able to complete rather quickly, and likely won't remember or care about. I would much prefer more meaningful gameplay, then a bunch of meaningless sidequests that don't really do anything to further the game.
I also like the sidequests idea for the money collecting aspect to the game which was seen in Pandora. If there is something you need in the Electronics Shop for example that will be necessary in the main story/case, you could solve some smaller cases to afford it. The money could also be used during the story such as needing to pay to spend a night someplace for investigation.

However they said Tex might want to spend some leisure time playing golf "between cases". So it seems he won't be expected to be pushing forward constantly. Therefore I also liked the idea of using money gained in side cases in other places on Chandler than the Electronics Shop e.g.
  • Grabbing a meal at the Slice o Heaven or Louie's Brew and Stew
  • Hanging out at the Fuschia club buying a drink whilst listening to some music/band
  • Buying vintage things from Rook's to add to Tex's office, Chris said in an interview about old technology that Tex "finds all these things at a value store and incorporates them into his business."
  • Finally getting to buy something from Chelsee's newsstand if she opens it again that is after her disappearance!
  • Or money to utilise at the other new businesses that are to be added in 10% stretch that are yet to be decided.
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy
I'd also like to see money expanded to other retail locations than just buying things at the Electronics Shop. In the new game it would be great to use money for:

Getting information from paid or uncooperative informants like Lee or Nilo.
Buying daily newspapers from Chelsee that have clues, humor, and some articles that reflect some of Tex's actions.
Buying things from Rook's Pawnshop.
Getting money by selling inventory to Rook's Pawshop
Buying things from the Brew and Stew. (For instance maybe a paper cup could be used for something.)
Gambling in the casino
Buying things from other retail locations.
Also more hidden money the way it was in Pandora. Maybe even some change.

The items you buy could also be needed items or red herrings. I like how this convo branched off into money. In closing I think Pandora was soft on money by allowing you to buy only needed items and exchanging points for money. In Game Player's mode I'd like to see more of the ability to get yourself stuck.
I'm 100% all for seeing Crazy Gary again..

Oh Bringer of potations..

I'm thinking there needs to be a lot more dodgier stuff going on in Chandler. Some more stuff for guys like Flemm to get up to no good in, that way it provides decent stomping grounds for Tex to get back into the swing of things.
In closing I think Pandora was soft on money by allowing you to buy only needed items and exchanging points for money. In Game Player's mode I'd like to see more of the ability to get yourself stuck.
definately. The game needs more "Minor" things for the player to buy. And it'd be awesome if there were multiple solutions to puzzles- some more effective than others (to tie it in with the money, that way you'd be buying what you needed to perhaps bypass something dangerous/hard ect).
Ramdom thoughts on topics seen in this thread: I'm thinking all the old places will be back and it's new loactions in Project Fedora that will be added to the ones we've already seen. There can be a rival P.I. in the game without having to use one of the three new places to have an office on Chandler Ave. Exploring abandonded places is cool, but anyplace when the owner is not in can be broken into, explored, and still be creepy. And you'd still get interaction with owner when it's open, double the fun. One new place at least should be where the weary Tex (us) goes to relax and play a game of video golf, listen to some music, and maybe catch a video movie. The money aspect discussed is interesting...his nemesis!

Finally, "Tex was shot, kidnapped and has been missing for years. He has no idea what happened to him or where Chelsee is." For us gamers, he's been missing for years, but he could have got out of that situation the very next day, and has been with Chelsee ever since. We have to wait and see how Aaron resolves the cliffhanger and sets the new plot.