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Tex Murphy article(s) on Leviathyn.com!

Posted: January 14, 2013 • 6:39 pm
by RandomManA
Here's the newest one:

http://leviathyn.com/games-2/editorials ... e-of-2013/

I've posted my old video reviews of the Tex Murphy games to the site as well, and I've mentioned Tex in more than a few articles - if you want to see the rest of my stuff, you can go here:

http://leviathyn.com/author/arandolph/

I'm hoping I can talk Big Finish into giving me some exclusives down the road, and help hype this game - so it becomes as much of a sales success as it was a Kickstarter success. So spread the word, share the article and feel free to comment!

Aaron

Re: Tex Murphy article(s) on Leviathyn.com!

Posted: January 15, 2013 • 7:07 pm
by plumgas
great article, but I didn't like the reference to "the makers of hidden object games" maybe it might be not such an idea to remind people of that

Re: Tex Murphy article(s) on Leviathyn.com!

Posted: January 16, 2013 • 12:10 pm
by Tuco
Aaron's got some really interesting things to say about Tex and video games in general. I find all his work worthwhile.

Re: Tex Murphy article(s) on Leviathyn.com!

Posted: January 18, 2013 • 8:34 pm
by Bjyman
Double dipping - Yes I think Aaron's work is worthwhile.

Re: Tex Murphy article(s) on Leviathyn.com!

Posted: January 21, 2013 • 6:26 am
by Joel
This is what i'm hoping for with the new game (from the article):
It’s entirely possible that a high-quality first-person adventure could be the shot in the arm the first-person shooter industry is looking for. In fact, I kind of like the idea of a hybrid of the two. I keep imagining a first-person game where you’re a big-city cop trying to solve a convoluted case, doing crime scene investigations, questioning witnesses, interrogations, and but unlike L.A. Noire, not really shooting many people, maybe a few tense shootouts against one or two bad guys, until the final showdown.
That's how the confrontations should be done, not with quick time responses. That way it keeps the feel of the game consistent by keeping it within the engine but without turning it into an action game. It's long overdue for the adventure genre and there's definitely room for more of it. I've never understood why developers have oversimplified the process by having an "all guns" or "all brains" approach when you can clearly have both.