Gone Home
Gone Home is a first-person adventure game that came out last week and has been getting rave reviews across the internet, like this 9.5 score from IGN. It's not often that a pure adventure game gets that kind of attention from mainstream reviewers these days, let alone an indie one, so I figured I'd give it a try.
It's basically a mystery game, creepy but not scary, in which you play a college-age woman returning home from a year in Europe to find her family missing. You explore the house to find notes and clues to try to discover their whereabouts. Without saying too much, its story turns out to be surprisingly adult and real, rather than delving into hokey genre cliche.
Surprisingly, it actually reminds me of Tex in a lot of ways. Where most 3D adventures borrow heavily from the interface paradigms of 2D adventures (either the third person, fixed-camera sort, or the Myst-like sort), this one truly feels designed for 3D, and a lot of the game is going through drawers and cabinets looking for clues and reading notes. It doesn't have the cinematic aspect of Tex, of course, nor does it have the puzzle design, but it's still a great first-person mystery with some common ideas.
Anyone else check it out?
It's basically a mystery game, creepy but not scary, in which you play a college-age woman returning home from a year in Europe to find her family missing. You explore the house to find notes and clues to try to discover their whereabouts. Without saying too much, its story turns out to be surprisingly adult and real, rather than delving into hokey genre cliche.
Surprisingly, it actually reminds me of Tex in a lot of ways. Where most 3D adventures borrow heavily from the interface paradigms of 2D adventures (either the third person, fixed-camera sort, or the Myst-like sort), this one truly feels designed for 3D, and a lot of the game is going through drawers and cabinets looking for clues and reading notes. It doesn't have the cinematic aspect of Tex, of course, nor does it have the puzzle design, but it's still a great first-person mystery with some common ideas.
Anyone else check it out?
This game has been getting rave reviews so I checked it out.
Wow. What a disappointment. It's a slideshow, folks. You'll figure out what going on fairly quickly.
If you read between the lines, most reviews talk about a powerful "poignant story' etc.
I don't want to ruin it for anybody who wants to "play" it, but I'll say that the rave reviews from big mainstream sights are most likely due to the game's storyline which is, let's say, politically correct to a fault.
I found the whole thing pretentious and boring. It's Myst for the teen angst crowd (minus the puzzles.) Ugh.
Come on Tex. We need you!
Wow. What a disappointment. It's a slideshow, folks. You'll figure out what going on fairly quickly.
If you read between the lines, most reviews talk about a powerful "poignant story' etc.
I don't want to ruin it for anybody who wants to "play" it, but I'll say that the rave reviews from big mainstream sights are most likely due to the game's storyline which is, let's say, politically correct to a fault.
I found the whole thing pretentious and boring. It's Myst for the teen angst crowd (minus the puzzles.) Ugh.
Come on Tex. We need you!
Yeah, and what ticks me off about the "game" is that it's being advertised as this BIG mystery. Nothing could be further from the truth.
It's a joke, and the reason no one wants to call out the publishers on this is because of it's "sensitive" subject matter.
If they'd called it "an experimental interactive exploration of teen angst" and sold it for $5, I wouldn't be writing this (because I wouldn't have played it.)
Anyway, it's a case of the emperor having no clothes ...
It's a joke, and the reason no one wants to call out the publishers on this is because of it's "sensitive" subject matter.
If they'd called it "an experimental interactive exploration of teen angst" and sold it for $5, I wouldn't be writing this (because I wouldn't have played it.)
Anyway, it's a case of the emperor having no clothes ...