Maybe someone can help me...?
Hey all!
Say, I'm holding a lecture at the university on interactive movies, and a certain game popped into mind. It is a game design class aimed at helping people come up with ideas for games, and I feel this technique is widely underutilized. Therefore I'm gonna show parts of PD as an example in this lecture, and this is what I need - savegames!
I never kept my old savegames, and right now I don't have time to play the game multiple times to get the ones I need for this lecture, so here is what I need:
1. I need savegames where puzzles are ready to be solved (ie puzzle boxes, sewer-bomb, safe at thomas malloys warehouse, etc, etc). As many as possible would be good - the class is partially about puzzles too (in fact, the class has been assigned to create interactive versions of real life puzzles from the jerry slocum collection which is now at the lilly library at my university).
2. I also need savegames saved right before major conversations in the game (any with multiple outcomes will due), like trying to get past gus leach. ones where a special path is needed to get what you need (like talking to elijah witt) are also appreciated. As many as possible would be great.
Please help me with this, it'll be mucho appreciated - this way the word of tex will be spread to a rather large group of people as well! (so it's for a good cause!).
PM me if you want to help, and I'll PM you my email!
Bests, Rockefeller
Say, I'm holding a lecture at the university on interactive movies, and a certain game popped into mind. It is a game design class aimed at helping people come up with ideas for games, and I feel this technique is widely underutilized. Therefore I'm gonna show parts of PD as an example in this lecture, and this is what I need - savegames!
I never kept my old savegames, and right now I don't have time to play the game multiple times to get the ones I need for this lecture, so here is what I need:
1. I need savegames where puzzles are ready to be solved (ie puzzle boxes, sewer-bomb, safe at thomas malloys warehouse, etc, etc). As many as possible would be good - the class is partially about puzzles too (in fact, the class has been assigned to create interactive versions of real life puzzles from the jerry slocum collection which is now at the lilly library at my university).
2. I also need savegames saved right before major conversations in the game (any with multiple outcomes will due), like trying to get past gus leach. ones where a special path is needed to get what you need (like talking to elijah witt) are also appreciated. As many as possible would be great.
Please help me with this, it'll be mucho appreciated - this way the word of tex will be spread to a rather large group of people as well! (so it's for a good cause!).
PM me if you want to help, and I'll PM you my email!
Bests, Rockefeller
"Twenty years from now, you will be more disappointed by the things you didn't do than by the ones you did do"
"ERROR: Error Code Does Not Indicate An Error"
"ERROR: Error Code Does Not Indicate An Error"
I think the only installed tex game I have right now is Under A Killing Moon. I haven't opened it up for quite awhile but looks like I do have some kind of saved games in there... I'll send them to you incase they're of any help.
I'm not sure if it will help at all, but I do have the Pandora Directive ending saves that Gary Sogar handed out some time ago, I'll mail them to you too. I think they are just where you select choices for different endings though, I'm not sure if you can do any puzzles.
Here's part of Gary's Readme file about them:
I'm not sure if it will help at all, but I do have the Pandora Directive ending saves that Gary Sogar handed out some time ago, I'll mail them to you too. I think they are just where you select choices for different endings though, I'm not sure if you can do any puzzles.
Here's part of Gary's Readme file about them:
Each save starts in the Ascension Chamber. USE the FRAGMENT on the lit pedestal in front of you to begin the endgame sequence.
DESCRIPTION OF THE SAVED GAMES
HERC__00.001 -- This is the Mission Street ending.
HERC__00.002 -- This is one Lombard Street ending.
HERC__00.003 -- This is the other Lombard Street ending.
HERC__00.004 -- This save leads to 3 Broken Dream Boulevard endings. At one point in the game, you are asked to select one of three choices.
Each choice leads to a different ending.
HERC__00.005 -- This save leads to the 4th Broken Dream Boulevard ending. Once again, at the same point in the game, you are asked to make a choice. Selecting "DROP GUN" in this save takes you to the 4th Broken Dream Boulevard ending.
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy