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Nexus Goggles - VR Sprite
Posted: February 07, 2007 • 2:16 pm
by Bjyman
I found a way to tricking Overseer into showing non interactives sprites you normally dont see in VR mode and found the location for the Nexus Goggles. Here's a pic for the Goggles in Nexus which was an inventory item that was cut from the game, the hook remains in the final version. Seriously is someone wants to help me hack this game let me know.

Posted: February 07, 2007 • 2:19 pm
by Andy
Cool.
Can you remind me again what the goggles do?
Posted: February 07, 2007 • 2:25 pm
by Bjyman
When you examine them Tex says something like they're useful for seeing infrared light.
Posted: February 07, 2007 • 4:32 pm
by Cubase
I remember qhuite a while back you (or I think it was you) provided us with a lot of other userful information extracted from the game which was not intended for the final release. Such as inventory items, location thumbnails and other various interesting bits. It was very insightful.
-Cub. =o)
Posted: February 07, 2007 • 9:31 pm
by Bjyman
That was me and my search still isnt done.
Posted: February 08, 2007 • 12:30 am
by mr_cyberpunk
Here's a pic for the Goggles in Nexus which was an inventory item that was cut from the game, the hook remains in the final version.
?? I don't see the pic
Posted: February 08, 2007 • 1:44 pm
by Sai
mr_cyberpunk wrote: Here's a pic for the Goggles in Nexus which was an inventory item that was cut from the game, the hook remains in the final version.
?? I don't see the pic
Try following this link instead:
http://img264.imageshack.us/my.php?imag ... lesxj1.jpg
Thats a cool find. I guess they had thought of putting in an infra-red lines obstacle to get through at one point. Best of luck finding more hidden treasures.
Posted: February 09, 2007 • 12:31 am
by mr_cyberpunk
wow.. Tex Murphy goes Splinter Cell.
Posted: February 10, 2007 • 3:59 pm
by Bjyman
Ok the next one we have is Gideon's Hair Brush it actually makes more sense getting it from his bedroom but then they decided to limit your <a href="
http://www.unofficialtexmurphy.com/phpb ... >travel</a> after you arrive to Alcatraz.
The next one is an exterior shot of the Anasazi Ruins
And if things couldnt get crazier what I've been doing is making it so the <a href="
http://www.unofficialtexmurphy.com/phpb ... e">game</a> loads the VR skins for a different room while still in another. Well one of the items in Tex's Office was the perpetual motion device so I move it over its hotspot in Klaus's Lab and a drawer and a fusebox keeps opening and closing by itself imitating the device. And as you can see there's more to the fuse box. Maybe Tex was supposed to turn this off to make his escape instead of using the Reception Hall vidphone to dial Knott's Office

Posted: February 10, 2007 • 4:17 pm
by Sai
Interesting finds. Yeah the hair brush does make more sense being in Gideon's room, although the excuse for finding it at Alctaraz is fine too. But interesting how the design of the game affected that fact and forced them to change.

Posted: February 10, 2007 • 5:43 pm
by Wintermute
Seems that they didn't bother texturing the front of the Anasazi ruin. But why should they, since normally it would be impossible ingame to watch the tower from this angle.